Mini-TringCons are all-day house gaming events run by the organiser of
TringCon, in Deepest
Buckinghamshire. Images follow:
cc-by-sa on
everything.
The games began with
Isle of Skye,
which continues to be quite enjoyable. In particular, while having a
Carcassone-style tile laying mechanic, it doesn't drag out for ages
the way Carcassone does. I still came in last by a large margin, but
at least I had fun doing it.
Then
Leaving Earth,
which wasn't as much of a success as last time, as two of the players
lost track of the mission planning, and therefore weren't having much
fun while the other two raced to get a sample of Venusian life back to
Earth.
I think I need to write a Book of Mission Plans, so that players who
are getting started can get a bit of a leg up rather than having to
calculate everything from first principles.
Some of us hadn't played
Colt Express,
so we gave that a try next. I played Ghost this time, and felt I was
getting a bit more of a handle on the game than I have on previous
occasions. (I also won, but we were all within $1,000 of each other,
and without the Shootiest Bandit award – which I always try for when
I'm playing this game – I'd have come last.)
Finally Cacao
again, which continues to be good fun. It's another tile-laying game,
but with interesting tweaks, and scoring based on alternating tiles
rather than completing areas. It's very hard to tell who's doing well
as the game's going on, and in fact I won this one by a fairly narrow
margin.
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