The observant will have noticed the tag
"Project Woolsack" on various of my
review posts, and a certain subject matter bias associated with them.
I can now reveal that these were books and films I was reading
and watching as part of the research for my second supplement for
Steve Jackson Games,
GURPS Disasters: Meltdown and Fallout,
which has just been published. (Buy a copy! Buy several!)
I've been in favour of nuclear power for many years, and I still am,
but the things I found out left me very slightly less so. (It's still
the only way we have of generating lots of power without burning
things. Orbital solar is the only alternative right now, and nobody's
working on that.)
I did find an interesting split in the people I spoke with in the
industry. Some were very enthusiastic, and downplayed my gameable
disaster scenarios as highly unlikely or even impossible; a few chided
me for promulgating "green" myths. Others, particularly engineers
rather than administrators, were more inclined to say "it's all true,
and you don't know the half of it mate". You will note that nobody on
either side was willing to be credited as a named consultant. (The big
companies' PR departments never got back to me at all. I had vaguely
hoped I might get a site tour out of this.)
Here's a bonus that couldn't be included in the supplement:
a map of the world's nuclear power plants,
including those that are no longer active.
For technical reasons I got the main batch of editorial changes back
as a rough PDF rather than as an editable word-processor file. I ended
up feeding my draft through a text-to-speech converter, and listening
to it while I viewed the PDF, to get an idea of the changes: a very
surreal experience. If you want to know what the original manuscript
looked like, keep most of the words, but roughly halve the number of
sentences. I'd like to thank Nikola Vrtis, my editor, for her work on
this: I don't think either of us ended up with quite what we were
expecting, but the end result is definitely better for the process.
I hope to write more Disasters supplements: writing this one was a
highly enjoyable combination of painstaking research (which I love
anyway) and trying to make sure that every paragraph would provide
something to enhance a game. Maybe it's rules, maybe it's ideas for
adventures or campaigns, but it should be something with game
relevance: after all, this isn't the 1980s or 1990s when you could
dump lots of real-world information into a sourcebook without worrying
about how it would feed into a game, and this is primarily a gaming
supplement, not just a book about reactors.
Though if you're writing fiction that involves nuclear power, you
could do worse than use this as a reference for what can go wrong and
how easy it is to make it happen. I'd love to be able to send copies
of this to Hollywood Scriptwriter School.
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