This long-running games convention started off as a Diplomacy
gathering. These days it's a blend of board-gaming and roleplaying.
With images;
cc-by-sa on
everything.
Friday
I avoided the worst of the M6 by diving off around Congleton and
heading up the A34. Still slow, but at least it was entertaining.
The hotel has had all its keyed room locks replaced with a card
system. Fair enough; these days the cards are fairly reliable. Pity
they couldn't have given it a lick of paint at the same time; even I
reckon it could really do with it, and I'm not someone who cares much
about ambience.
There was a huge game of
A Touch of Evil
going on. I'd like to try this one some time, as I get the impression
it takes cooperative struggles against horrific menace to new heights,
but the game was already well under way (and lasted several hours).
Got into a four-player game of Suburbia at which I did appallingly,
ending up dead last by a huge margin behind two novices as well as the
more experienced player. It was still an enjoyable game, but I'd be
happier if I could work out what I was doing wrong (other than my
usual problem of favouring Reputation over Income). My 3d-printed
accessories were popular, though. (Coming soon to a blog post near
this one.)
Lovely sky at around 11pm.
Did the world really need two games about Cthulhu-boosted motor
racing? Granted, by the same designer, and apparently many of the
cards can be ported from one to the other even though the gameplay
differs.
Saturday
Apparently people really do this. First example I've seen in the
flesh.
A five-player game of
Mysterium to
start the day, four players being enough to use the side-bet mechanic,
which definitely makes the game more interesting. Once people got used
to the strangeness of the clues, it all went pretty smoothly. I have
the Hidden Signs expansion, but I don't think it makes a substantial
difference to gameplay; it's more cards, not more rules, which will
mean more variation for repeated plays rather than in a single game.
Then
Forbidden Desert,
which seemed to be going reasonably well until the thirst cards all
got clustered together and we lost. This is still a decent diversion.
It had been too long since I had
Flash Point: Fire Rescue
out, and this was another game that started well, carried on well and
then suddenly spiralled into ignominious defeat. Still fun, and I'd
like to play it more often. (Note grey 3d-printed "point of interest"
markers, though anything reasonably distinctive would do the job; when
a PoI is revealed, the actual victim or blank is drawn from an opaque
bag. This helps avoid the problem with some victims and blanks being
visually distinguishable, and makes it easier to remember to put new
PoIs on the board at the end of the turn.)
Monty Python Fluxx
next, which was, well, Fluxx, and then
One Night Revolution,
not at its best with four but the players got the idea anyway. Then on
to
Chupacabra,
as we were all getting a bit brain-fried and wanted something simpler.
Finally for this block of games,
Welcome to the Dungeon,
which still suffers from having player elimination. I have an
alternative proposal: every time you win in a dungeon, you get an
award card as normal. When you lose, everyone else gets one award
card. When someone has a number of award cards equal to the number of
players, they win the game.
After lunch and a nap, back to Suburbia, with one of the players
from the previous night and a novice. This time things just came
together for me, and I ended up the runaway winner.
And some more Mysterium before bed, though this time I wasn't able
to get through the final clue.
Sunday
I was role-playing, which doesn't produce much in the way of
interesting photos.
Quite a lot of people were selling games this time (including me). I
don't know whether this was sudden fear of recession, sudden revulsion for
all things European, or just (as in my case) a general feeling that
our games rooms are getting a bit Full.
Went home much the same way as I'd come out, with some inventive
manoeuvres round Birmingham (these days the M42/M5 seems to be doing
rather better than the non-toll M6). And so to bed.
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