A five-player games session on a hot afternoon at home. Images follow:
cc-by-sa on
everything.
We started with
Mysterium,
with two novice players, two who'd played once, and me. There was a
bit of slowness in getting to grips with what was going on, and the
clock got to the final hour, but we did eventually get all the clues
solves and the final choice made correctly (even by the player who
only saw one card).
One Night Revolution
next, which I've clearly got out of the habit of explaining, because
several of the players were feeling a bit lost. Still ended up on the
winning side, though.
So we moved on to The Resistance, with the Commander / False
Commander / Bodyguard / Assassin module (i.e. Merlin, Morgana,
Percival and Assassin from Avalon). With five players this leaves
just one Plain Old Rebel – which was me, in both games! I thought
Rebel play felt better second time round, but our Commander was
assassinated that time, so maybe not; we had won the first game.
After a late lunch we tried Flash Point, specifically the
Honor and Duty
expansion with the aeroplane board, which I've often found goes either
very well or very badly.
This time it went well. We put out the initial fires and started
hauling out victims, many of whom were helpfully on the tarmac
already.
Fire was brewing towards the tail of the plane as we made our quota
and pulled out. A successful rescue! (One victim had been blasted
off the wing by an explosion, and another toasted when carried out of
the lavatory. Not sure what happened to the last one.)
For the record: Generalist, Fire Captain, Driver/Operator, Hazmat
Specialist, Veteran - who never got to dodge or encourage anyone.
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