Back to the boardgame café again.
With images;
cc-by-sa on
everything.
The first game of the evening was
Automobiles,
the latest game from David Short who also designed the
uninspiring-to-me Planes. This is a deck-builder based on cubes of
different colours: yes, it could be done with cards instead, but I
rather like the tactile qualities of rummaging around in a bag.
"Gears" are standard for every game, while the coloured cubes mean
different things each time (being selected from a larger set of roles
much as one does in Coup: Rebellion G54), and the more one does the
more "wear" (useless brown) cubes go into the bag.
I had a great time, and not only because I won. Yeah, all right, the
track is in shades of grey and it doesn't look anything like as sexy
as the box art suggests (a problem in common with AEG's Planes and
Trains). But it's the second deck-builder I don't dislike (after
Star Realms), I think in part because it too is not multiplayer
solitaire: you're constantly interacting with other cars on the track.
Definitely one to buy when funds and space allow. (And I can already
see the shape of the cube stand I'll build.)
Next up was
Munchkin Panic
(of which a copy is now mine thanks to a cheap offer at Amazon). It's
just that little bit tougher than standard Castle Panic, and rather
enjoyable. We did exhaust the bag before everything fell apart, though
we didn't win.
Arboretum
next, a rather odd game; I enjoyed it in an odd way, but I don't think
I want to play again. It's just a bit too consciously different from
other set-collecting games. Can a boardgame be trying too hard?
Finally a couple of rounds of
Timeline: Music and Cinema,
where we broke it again on the first round (all getting all our
choices right) and only just managed not to on the second. Maybe we
should stick to the General Interest version.
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