2006 military SF, fourth of the Kris Longknife books. Kris finally
gets an independent command: a single-world "naval district" on the
far end of anywhere.
It's not at all clear why this "naval district" should have its
base, such as it is, in orbit over a planet that's not a member of the
Wardhaven alliance of worlds. Nor indeed why it should be considered
"back of beyond" when it's directly adjacent to Greenfeld space, which
has been clearly set up as the Big Bad Space Empire of the series.
But this is again a book of several parts: first, coming to the
station, which is abandoned, the last commander (also the last member
of the Navy on station) having retired to the planet when his term was
up. The planet turns out to be one of those Doggedly Independent
worlds where they're staggeringly predictable in their reactions to
being told what to do by outsiders. (Fortunately neither the good guys
nor the bad guys manage to realise this.)
Second part, while on a mission to check and repair the buoys that sit
at jump points and pass messages through, Kris and her team discover
(a) that someone's been destroying them, (b) that they're still there
and are very un-suspicious for what's presumably a gang of space
pirates, and (c) there's a new sort of jump point which only Kris's
sapient computer has recognised as such, which leads to a world full
of alien supertech. So the system of Chance has suddenly become a
whole lot more valiable.
Third part, the bad guys show up, led by Hank Peterwald, heir to the
big boss of the empire. And Hank is… unfortunate. When we first met
him in Mutineer he was interestingly enigmatic, involved in things
that went badly for Kris but not clearly to blame. In Defiant he was
a blubbering wreck. Here he's an idiot determined to kill Kris, put in
charge of a task force well above his level of competence, in a space
empire that's turning into an even more sexist version of stereotypes
of Soviet Russia. As in Defiant, the enemy commander is an idiot who
locks up his subordinates when they try to tell him what he's doing
wrong, which in turn makes Kris look distinctly less impressive for
beating him; Ben Goldacre's deceased cat is probably a better
tactician.
Still, the first stage of the bad-guy attack is sensible: let his
sailors loose in a foreign port, with no shore patrol, and occasional
agents provocateur to make sure trouble gets started. Then, when
they're arrested, arrange to "rescue" them from the "terrorists" who
are "holding them hostage". Peterwald finds himself talked down, but
this is a plan that could and should have worked.
Then, just before he should leave the system, he hears about the alien
treasure trove and turns back to make a conventional military attack,
four state-of-the-art warships versus two pirate-rigged merchantmen
and one museum ship. Just as in Defiant, Kris has to scrape together
a force of volunteers and come up with amazing tactics to take on
impossible odds. And again, if the enemy commander weren't stupid he'd
have an easy victory.
The bits with Kris are pretty decent, as she struggles under the load
of remembering what the casualties were like last time she had to do
this, but she could really use some smart opposition rather than
just enemies with lots of ships. The ending, in which she comes to
terms with just how much everyone's been manipulating her, shows some
promise, but this series is distinctly losing my interest and I may
well not continue with it.
There are also minor errors of writing which suggest this book has not
seen the attentions of an editor, but merely a spell-checker
("formally" instead of "formerly", "hyperbola" intead of "hyperbole").
Followed by Audacious.
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