Back to the boardgame café again.
With images;
cc-by-sa on
everything.
Captain Sonar
had just been released at GenCon, and I think we were the first people
to play this particular copy. Like They Come Unseen it's a game of
submarine hunting, though rather more stylised.
There are four roles on each team: the captain, who sets the course
and fires weapons; the Chief Mate readies weapons and other systems;
the Engineer tracks wear to the ship (which is accrued each time you
move) and which systems are unusable; and the Radio Operator tracks
the enemy submarine.
Yes, very stylised. Basically, the Captain calls his moves out loud,
and the other team's radio operator plots them on a transparent
overlay. Here's my own course (right) and my plot of the enemy's
course (left).
And here's the enemy's own plot of my course.
It's all a bit synthetic at times, but it's a theme I like, and if I
can use it to tempt people to play They Come Unseen or Harpoon
then so much the better.
And we were playing with two on one team, and me alone on the other.
With friction between gamers it should be even more fun though less
efficient. This is going on my "buy" list when I have money and space
for it. (Even though there's a mode in which you don't bother to keep
turns synchronised, just have each team playing as fast as they can,
which to me sounds distinctly lacking in fun. Still, I'll give it a
try.)
We moved on to
Star Trek Expeditions,
which came out several years ago though I didn't really notice. It's a
WizKids clicky-base game (gotta monetise that patent), designed by
Reiner Knizia.
So, as you'd expect, it's not exactly pretty. It feels like what
you'd get if you told Reiner Knizia to design Pandemic in the manner
of his Lord of the Rings game, and then re-themed it to Star Trek.
The basic idea is that the Enterprise is sitting over a planet which
has three separate crises going on, as well as a Klingon ship in
orbit. Kirk, Spock, McCoy and Uhura (who doesn't seem an obvious
choice, but I assume this is a desperate attempt to get a playable
female character out of the source material) have to choose where to
go, and when to pause and draw cards rather than charging in and doing
stuff.
We played on the lowest difficulty level and got a medium-successful
result, which is probably about right. But although it was quite
enjoyable, in that Reiner Knizia way, it didn't feel as though it had
much in the way of replayability.
Our last game for the evening was
Vault Wars,
which had a successful Kickstarter last year. You're a bunch of
entrepreneurs bidding on the treasure vaults of fallen heroes.
Generally, you have some number of item cards, of which the players
see some but not all, and have to decide how much to bid. (Each vault
starts off "owned" by a player, so if you pay a lot to get the one you
want you're letting that player bid high next time round.) Individual
vaults change the rules, of course.
It is basically an auction game, and two of us were comprehensively
outplayed by the third. Quite fun but I don't see myself buying this one.
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