Pyramid, edited by Steven Marsh, is the monthly GURPS supplement
containing short articles with a loose linking theme. This time, to
support the forthcoming Dungeon Fantasy RPG, it's all about
dungeon-bashing.
You All Meet at an Inn (Matt Riggsby) is an introductory
adventure: assorted misfits spend the night at a remote inn, and have
to work together to fight off waves of zombies, presumably coming out
of it as a party. It's all pretty straightforward stuff.
The Monstrous Monstorum (Christopher R. Rice) offers fifteen new
things to bash, from the Bandit-Snatcher (seemingly aimed squarely at
the "Can Be Stolen" gadget limitation) to the Windroot (a new kind of
roper). Well, you can bash them, and that's about it. Though I'll
probably steal the night-soil elemental.
Eidetic Memory: Grave of the Pirate Queen (David L. Pulver) is a
short adventure with a sea-coast theme. Rumours, caves, monsters,
treasure, you get the idea.
Building a Long-Term Dungeon Fantasy Game (Peter V. Dell'Orto) is a
condensed version of some of the advice Peter's given on his blog:
start small, expand only as needed, and make sure every character has
something to do. Also, keep the focus on the dungeon, with limited
interaction with the outside world. Peter specifically advises that
the GM keep things dungeon-bound rather than moving over to more
complex plots… since getting away from the dungeon-bash paradigm and
doing more interesting things is exactly what I like about most of the
games I now play, I'm obviously not going to agree, but it works for
him and his players.
Random Thought Table: Back to Basics (Steven Marsh) recommends
various ways of keeping games manageable: a cheat-sheet listing all
abilities (I sometimes do this for my convention games, at least for
advantages and disadvantages, but Steven takes it further with skills
and history as well), and various sorts of token for ways of keeping
track of hit points, fatigue, time, and so on.
I may find some of the monsters usable, but there's nothing here I
really expect to bring to the table any time soon. Pyramid 98 is
available from
Warehouse 23.
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