Today I'll introduce
Splendor.
Anything in square brackets is to be thought about rather than read
aloud.
This is an engine-building game of collecting tokens, also known
as gems, to get cards, and collecting cards to get points and more
cards.
Each card has a cost in one or more colours, shown down the left side
[example]; those are the tokens you need to spend to buy it. Once
you've got it, it gives you a bonus, at the top right: that counts as
one token of that colour every turn, so you'll get a discount on
cards you buy. Also it may have a point value; you're aiming for 15
points to win the game. When you buy a card, you turn up another one
from the stack to replace it, until the stack runs out.
On your turn, you can do one thing: take three different gem tokens;
take two the same, as long as you leave two more behind; buy a card;
or reserve a card, either one of the face-up ones or blindly from a
draw pile, which also gets you a gold token if there are any left.
That's a wildcard and counts as any colour when you spend it. You can
only have three reserved cards, and you can't have more than ten
tokens of any sort.
You don't buy the nobles with tokens; rather, you can claim them when
you have enough cards of the right colours to satisfy their
requirements. You can only claim one per turn, but it doesn't take up
your action to do it.
When someone's got fifteen points, finish the round; the highest score
wins, and you break ties by who has fewest cards.
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