Back to the boardgame café, which
was calming down a bit after Christmas. With images;
I've been meaning to try
for a while, so we did.
The tile choosing system seemed like someone's idea of a couple of
great abstract mechanics, jammed together and wedged into a boardgame
about building a city. Why can you only build a residence if there's
a tile at the right distance from the edge of the board?
It felt very like a chunkier version of
Between Two Cities:
same sort of "this thing scores for having that sort of thing next to
it, this other thing scores for being all together", and so on.
In the end I won handily with lots of park and shop points. But… I'd
rather play Suburbia, or Between Two Cities. Which I'll put on the
play list for a future visit, even though it's better with a larger
We had another game of
Colony, in "high
conflict" mode. It all made a lot more sense this time. Two of us got
two barricades each, so the conflict didn't actually happen.
I was working towards a once-per-turn automatic upgrading engine, but
didn't quite make it by the end of the game.
In the end it was a pretty close thing all the way through, and red
and yellow would both have been able to win on their next turns had
blue not got there first. In spite of the iconography, which usually
puts me off games, this is going on my "might well buy it some time"
Then on to
where one player is an alien and the others are spacewreck survivors,
trying to get rescued before the planet assimilates them.
It's mostly a guessing game for the alien: players secretly choose
locations, then the alien decides where to hunt that turn, and may
play a special power card as well. Some locations bring rescue nearer,
while others bolster the humans' abilities in various ways.
The alien won. I wouldn't mind giving this another go some time,
ideally with a larger group, but it doesn't get onto the buy list yet.
Timeline: Music and Cinema,
which is probably the least-broken of the Timelines for us at the
moment: OK, I did play two perfect games, but the others didn't so at
least there was some tension. (I'm slightly surprised that I did, and
I'm sure I won't next time…)