After the Yog-Sothoth.com crew mentioned this fast-growing convention
on Cthulhu Breakfast Club, I thought I'd give it a go even though it
was in North. (Harrogate, to be precise.) With images;
cc-by-sa on
everything.
Friday
I played some
Robo Rally 2016
with an old hand, but with only two players there wasn't much conflict
even on a single-board map.
KaleidoCards,
a game system that'll probably be going to Kickstarter soon. It's
based on Stroop effect tests: each card has a colour name, the colour
that word is printed in, and the background colour, of which the last
two can't match. Dave Wetherall who's been developing this has been
reasonably inventive in game design; my favourite was "KaleidoCombo",
in which players have to pick pairs of cards that between them contain
all five colours in some way. All the players worked out a reasonably
sensible tactic (find a three-colour card, memorise the pair of
colours needed to complement it, keep several of these pairs in mind
while looking at more cards), but the final scores weren't
particularly close. Dave's aiming for a £15 price point and I'm
certainly interested.
A two-player game of
Automobiles
came next, ending in a remarkably close finish (not bad considering
that I had been two-thirds of a lap ahead at one point). Inner car
wins ties. (I was red.)
Then two-player
Race for the Galaxy,
which considering that I was on eight cards when my opponent got his
twelve was closer than I'd expected.
Six-player Not Alone,
in which I learned that when we played at Thirsty Meeples we'd failed
to notice the rule that says the rescue marker advances one space per
turn as well as anything the humans achieve between them. Yeah, that
would make it a bit less biased to the alien. We still lost, mind.
The evening ended with
Parade, which
unlike its close boardgaming kin Arboretum didn't make my brain
hurt. I also did ridiculously well - 4 points of penalty score, as
opposed to about 20 for the next best player. Its rules do seem a bit
arbitrary, though.
Saturday
More Robo Rally in the morning, this time a four-player race with a
course folded back on itself. Nobody got involved in the push panels,
but both conveyors and lasers became quite important. I should see
about writing an editor for the new board iconography, and then maybe
converting some of the old boards to it.
Steampunk Rally
next, a three-player race between Tesla, Toyoda and Knight. For a
change I got a reasonably effective machine early on, and focused on
feeding it electrical dice. Didn't help me win, mind. Still, the cheat
sheet from BoardGameGeek helped everyone work out pretty quickly what
was going on, and I'll be using that approach in future when I teach
the game.
Five-player Automobiles next, with a very odd card set: Car Chief, Pit
Crew, Supercharged, Tires and Boost. Once we had done a bit of fine
tuning, we were doing half-laps in single moves. OK, I only came in
third, but I had a good time doing it.
There was a copy of
Colony in the
bring and buy for about £15-£20 below standard retail, but someone
else had found and bought it before I would have. Oh well. (But he
brought it to the table, we played, and I won, har har.)
Some Splendor
followed, three-player, in which I was beaten hollow. Mutter mutter
people who know what they're doing mutter.
We finished off this streak of games with
Welcome to the Dungeon,
by which point it was time to head out for the Chinese buffet. Which
was pretty decent, bearing in mind it's not a large town. Better than
the one we briefly had in Wycombe.
Sunday
Things got reasonably busy on Sunday morning, though Saturday had
clearly been the main day.
I'd been working through the games I'd brought with me and Flash Point
made its way to the top of the stack - with Fin and Val from YSDC.
This was the Laboratory board, with four characters; it was looking
pretty shaky by the end, but we did just barely get everyone out.
Well, the seven we needed. "Do you hear someone else screaming for
help?" "No, and neither do you." (ker-collapse)
Some other players were in the mood for shorter games, so out came
6 Nimmt! and
Red 7.
And then it was time to drive home while I was still relatively fresh.
Avoiding the M1 round Sheffield/Barnsley/Wakefield by taking the
A1(M)/A1 seems like a distinctly good bet for avoiding motorway
congestion, and I may well do that next time I'm heading to Bradford
for a YSDC Games Day.
This was definitely a show worth returning to – even though quite a
few people turned up and played as groups, there was enough
circulation that I got a reasonable amount of gaming in. Next time I
might slim down the games crate to a games backpack and wander around
more.
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