I tried a quick Flash Point solo run to try out a new variant I'm
working on. With images (cc-by-sa).
This variant has hotspots (represented by dice) more likely to be
the seat of flare-ups.
![](tn_0048.jpg)
This was where I first erred: I should have stuck a Driver/Operator on the
engine and suppressed that north-east cluster during the first few turns.
![](tn_0049.jpg)
The fire didn't spread too badly at first.
![](tn_0050.jpg)
Then a hazmat went up, and it all started getting messy.
![](tn_0051.jpg)
Initial blaze suppressed, but now the south has gone.
![](tn_0052.jpg)
And it's not getting any better.
![](tn_0053.jpg)
Let's at least try to pull someone out…
![](tn_0054.jpg)
Damage cubes exhausted.
This is more challenging than the standard game, and I may tweak the
rules a bit more, but I think it's doable with the right tactics…
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