Back to the boardgame café. With images;
cc-by-sa on
everything.
First game of the evening was
London Dread,
which I'd been meaning to try for a while.
It's a great idea: 24 card spaces with "dread cards", each of which is
a horrifying thing of some sort. You can either leave them face down,
in which case they generate a small number of Dread points, or turn
them face up, in which case either the players beat them or they fail
and generate more Dread (increasing Dread makes the final boss fight
harder). Some of them will be Plot cards, all of which have to be
found. Players have various different icons that are used to deal with
the encounters, and can get more by drawing cards. And they have to
plot all their movement on a clock-board, and in some cases will try
to arrive at encounters at the same time to help each other. And
it's all timed.
It was a hot evening with a noisy table next to us, and this probably
didn't help. Neither did the rulebook, which puts some of the really
important stuff in tiny print at the bottom of page 11. We dropped the
time limit aspect, did a pretty good job of nailing everything, but
still fell to dice luck at the end.
I dunno. I wanted to like this, and I might try it again in a
different venue, but this time it really didn't work for me at all.
Brains brains
brains brains
brains brains; brains brains. Oh, hang on, let me translate.
We went on to something a bit lighter,
Last Night on Earth;
it's another one I've been meaning to try for a while, and it worked,
oddly enough in a way that Zombicide didn't quite when I played
that: it was relatively straightforward, with low-key special powers
for the heroes and just one type of zombie rather than lots of
variations with their own special abilities. I found it very quick to
get to grips with and fast to play, and the randomness largely comes
in specific known places so you can play the odds to ameliorate it.
Now, granted, we didn't use any of the advanced rules, which make
things more complex; and I was the zombie player, and won; but this
was a lot of fun and I'm now giving serious thought to picking it up
at some point. (But there are lots and lots of expansions.)
We finished off with
Timeline: British History,
which we've still broken (two of us getting perfect games each time);
I wouldn't want to own a set of this, but it's still great to play at
the end of the evening.
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