Pyramid, edited by Steven Marsh, is the monthly GURPS supplement
containing short articles with a loose linking theme. This time it's
one of the three issues promised during the Dungeon Fantasy RPG
kickstarter.
Trapped in the Living Tomb (Steven Marsh) is a
numbered-paragraph solo adventure, playable without reference to other
rules: it includes just enough information to be self-contained. In
the long term I think this would make a good give-away item, to show
people how easy GURPS can be.
It's a Quest! (Christopher R. Rice) discusses linking of
self-contained adventures into a larger campaign narrative, whether in
a sandbox or a more dirigiste style. The progress meter is called a
"quest clock" here, and there's a random generator which will generate
sets of plot tokens for PC groups to collect. The results will be
pretty solidly rotefant ("genre fantasy" if we're being polite), but
it's better than "here is the next dungeon".
Eidetic Memory: Heroic Background Generator (David L. Pulver)
generates ideas for heroes' prior histories: family relationships,
omens seen at birth, that sort of thing. It doesn't enforce anything,
but if for example you roll up a mentor you can either spend points on
them as an Ally/Patron or decide what happened to them and why you're
not friends any more. Good stuff. (Reminiscent of Central Casting,
though without quite as many excesses.)
The State of the Dungeon (uncredited) is a progress report on the
making of the Dungeon Fantasy RPG.
Random Thought Table: Preparing for the Hero's Journey (Steven
Marsh) suggests some things to think about before the DFRPG is
published in October. Specifically, what sort of thing should your
hero be really good at, what should their limitations be, and what are
their goals. This is the sort of thing I already tend to do with
players who aren't familiar with GURPS rules: they describe the
character they have in mind, and then I turn the results into numbers.
I can probably use the heroic backgrounds if/when I run another
fantasy game, but otherwise there's not much of immediate use here.
Pyramid 104 is available from
Warehouse 23.
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