UK Games Expo continues to expand; the trade hall was still in NEC
Hall 1, but all the tournaments which had shared space with it were
pushed into one of the other halls at the back. With images;
cc-by-sa on
everything.
The things that were shambolic were, increasingly, the things
organised by UK Games Expo themselves rather than by the games
publishers. I arrived at 9am on Friday to find that check-in for
role-playing GMs was just beginning to be set up (as in "carrying in
the computers and network cables"), and the GM check-in was combined
with the general queue for purchasing tickets for role-playing
events - even though (a) there were games due to start at 10am and (b)
at least some of the GMs were relying on being able to check in in
order to get into the rest of the show. The rewards for GMs were also
significantly less generous than last year - for two four-hour
sessions for six players, such as I ran, just a two-day entry ticket
rather than a full pass, and no meal vouchers. I may well not bother
to GM here again.
And once I did get into the main hall, there was a ninety minute wait
to get things into the Bring and Buy - even though they were only
accepting items that had been registered on the Expo site already.
When your interaction with the guy at the desk should take the form
"hello, my name is X" (print print) "here are your labels", there's no
excuse for it taking 2-3 minutes; that's a back-end problem, and while
all the volunteers I met were great, nobody had told them what to do
when things went wrong or how to find the people who actually knew
what was going on.
I spent most of my time working for Wotan Games (on, or rather next
to, the infamous bus), showing off their new War of the Nine Realms;
it's tactical combat with a very strong Norse flavour. There's a
free print and play version,
which is what I was mostly showing, and as I write it's
live on Kickstarter
until 18 June. I'd read the rules beforehand but not played it, and
went from "mildly interested" to "definitely wanting a copy" over the
course of the 40 or so games I played and/or supervised over the
weekend. Why? Because it's thoroughly thematic while keeping the rules
simple; because emergent complexity arises from straightforward
character abilities; and because while I developed a standard opening
move as the Æsir, my second move was different every single time as
a result of what my opponents had come up with.
Because I'd tried to book a mere six months in advance, all the nearby
hotels were full, and I ended up staying at Birmingham Airport. This
is connected to the airport station (and the NEC) by a cable-train;
this used to be a maglev (the world's first commercial one), but in
1995 it was decided that keeping it running reliably would be too
expensive. So the present system was built instead, on the old
guideway; each track has two horizontal load-bearing rails with
indentations in the inner sides for the guide wheels, and each train
is fixed to and hauled by a steel cable. It works well enough and it's
pleasingly quiet, but it's no maglev.
The Ibis had the things I find important in an hotel: a decent
breakfast with minimal faff that one could get to quickly, a clean and
reasonably comfortable bed, and a toilet/bathroom that worked. (Also a
window that opened and net access that worked; I can cope without
these but they're nice to have.) This is about the only chain I
actually look forward to staying in, because they have managed to
provide all of these things every time I've used one, unlike many more
expensive places even if those places do have more channels on the
TV. I assume. I never turn it on.
On Saturday evening there was apparently a Take That concert nearby,
and gamers ended up mingling with the fans. The ones who were readily
identifiable as such tended to be female, I would guess in their
fifties, and wearing glittery pink shirts; given that the group had
its major fame in the early 1990s, so about 25 years ago, that
suggests that the original fans skewed a little older than those of
the usual boy band. Either that or they've had hard lives since.
The food trucks were back!
Open gaming in the Hilton on Saturday night. I was running RPG
sessions both evenings, so didn't get into the boardgame side of
things, but there were plenty of old favourites as well as the latest
hotness. Apparently actually getting a table was as tough as ever,
though, and more than half of the hotel's function space was being
used for other things.
Heavy rain on Saturday night as I headed back to the Ibis.
There was quite a bit of costuming (or "cosplay" as it's now
apparently been renamed): generally not very original, but there's
some skill in duplicating something from a film.
Apparently there were ideas that Cthulhu hadn't been added to. Yet.
The hall was pretty busy at times, but never entirely heaving - which
I very much appreciated after the days of the Hilton and the Masonic
Hall.
Well, the Bring and Buy did manage to sell the bulkier of my spare
games, which is good – even if collecting the unsold items consisted
of looking around the shelves trying to find them and bring them back
to the check-in desk. But I suspect for next year I'll interact with
the Expo itself as little as possible, thus giving it fewer chances to
waste hours of my time.
Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.