I've been podcasting for over four years
now, I'm now getting game recordings together for the
Whartson Hall Æthernauts too, and I
hope some of this advice may be useful to people who are getting
started.
Biggest single piece of advice, because even now I still meet
podcasts that don't do it: add ID3 tags for title, speakers, etc.,
to the MP3 file. Not only is this kinder to the end user, it helps
with iTunes should you push it there. I use id3v2, a command-line
program for Linux;
other packages have their own methods.
Some sort of music or "sting" can be helpful; I usually use about
fifteen seconds, for introduction and lead-out and to make a gap
between segments. (This particularly helps if you take a break while
recording or move segments out of recording order, because your voice
will sound different when you come back.) The canonical source for
royalty-free music is
incompetech.com (you'll
see credits for "music by Kevin McLeod" on a lot of no-budget films
too); there's also the
Audio Library
youtube channel, should you be able to be a STREAMING PIRATE and
download the audio from there with your
EVIL HACKING TOOLS.
For game recordings I use a longer intro, and usually mix the music
with bits of dialogue from the first few sessions to give listeners
some idea of what they'll be in for.
It's easier to chop things out than to add things. With multiple
people, if you end up talking over each other, everyone should stop,
wait for a bit, and start again. Same if you cough. Just deal with it,
skip back in what you're saying, and have another try, rather than
trying to salvage the phrase you've started.
I'm still editing in Audacity, though I
hear good things about Ardour and keep
meaning to give it a try some time. My workflow for editing a segment
(either 10-20 minutes of chat for a podcast, or one whole game
session) is:
- run it through noise reduction, because I've recorded five seconds
of ambient room noise before we started talking
- edit for content, removing fluffs, clicks, etc.; this is the
time-consuming bit, and for Whartson Hall I usually don't do this at
all (see the name) unless someone has said something they'd rather
not have in the recording.
- run the whole thing through a compressor; I use the default settings
on Compress Dynamics, available from
the Audacity Podcast
since the author died a while ago. This helps get the levels more
consistent across time (i.e. not getting gradually louder or
softer).
- run the whole thing through Normalise (left/right channels stay
linked).
For game sessions, I have one stereo track pair for me, and one for
everyone else (playing remotely), so usually I chop off any chat from
the start of the session first (keeping the tracks synchronised), then
run through the noise reduction, compression, normalisation chain
separately for each pair.
In Audacity, note that ctrl-click on Play will play a few seconds
before and a few seconds after the selected region, i.e. what it'll
sound like if you cut that bit out. Which is quicker than
cut-play-undo.
Also note that Edit → Find Zero Crossings will do what it says, which
helps reduce clicking when you're removing a chunk.
I particularly aim to remove clicks (i.e. very loud transients), which
will confuse the compression and normalisation stages. Constant
background noise will be taken out by noise reduction, but transients
are a Pain. Hand claps, coughs, chair creaks (we actually use plastic
garden chairs on the podcast to minimise this), ice clinks, a glass
being put down: all these things are surprisingly noisy.
When I assemble the segments with music and any effects (each distinct
thing gets its own track, much like layers in image editing), I also
tweak the overall track level faders for a bit more consistency. With
the setup I use, I generally drop the music about 5-10dB relative to
the speech. Some podcasters like to have REALLY LOUD music between
segments, in the style of TV advertisements to grab the listener's
attention if it's wandered, but I don't favour this.
Usually I use the start of the music track and fade out over 5-10
seconds when the speech starts. Sometimes I fade the music in over the
last few seconds of the previous segment to avoid any gaps. This is
most easily done with the Envelope tool.
Overall editing takes me very roughly 1-1.5× the run-time of the show.
I've got faster at it over time.
Hardware is the least important thing, so I'm mentioning it last. I'm
still using the Tascam DR-40 recorder I picked up late in 2015, but I
now combine it with an anti-shock mount (which sits between recorder
and tripod and cuts down on noise from table-knocking), and a "dead
kitten" windgag when I'm recording outside (which I tend to do in the
summer). That's really it. Everything else is free software and
knowing how to use it.
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