RogerBW's Blog

Thirsty Meeples July 2017 24 July 2017

Back to the boardgame café. With images; cc-by-sa on everything.

We started with Potion Explosion, which has the air of a gimmick game: the central rack consists of rows of marbles. The player takes some, and more roll down. (The cardboard version at Thirsty Meeples was pretty ragged, since it's clearly been heavily used for quite a while.)

The game is enjoyable, though: you try to fill slots on the potions you're brewing, complete them to score points, and use them for various benefits. This suffered a bit from unclear iconography, and a better player mat would have helped here. (There are various options on BoardGameGeek.) All the same, and even though I came last, I'd happily play it again. (And I'm working on a 3d-printable rack.)

We carried on with Dead Men Tell No Tales, a game about poor life choices. Well, put it this way: you're a pirate, and you're going onto an undead-infested pirate ship that is on fire in order to get treasure out of it. This, even though you start with an inexhaustible flask of rum.

It's a pleasing idea, one of those "spread your too-few actions over too many things you need to do" games in the vein of Matt Leacock's designs, and the fatigue mechanic works pretty well though it's quite punishing; but I thought it was very badly let down by a terrible rulebook (many things were not explained at all, others only in "play hint" notes rather than in the proper rules). It's also pretty tough, though that's fair enough. All the same, probably not one we'll play again.

I suggested Parade because I enjoyed it at Airecon earlier this year and wanted to give it another try. And once more, I won handily. It's quite unusual to find a game at which I'm noticeably better than most other players, and I shall probably buy or trade for a copy when it becomes more available (it seems to be out of print at the moment).

We finished off with the traditional Timeline, in this case a couple of plays of Timeline: Inventions, in which once more we were getting enough things wrong that there was still a sense of competition, rather than one error being equivalent to a resignation.

[Buy Potion Explosion at Amazon] [Buy Dead Men Tell No Tales at Amazon] [Buy Parade at Amazon] [Buy Timeline: Inventions at Amazon] and help support the blog. ["As an Amazon Associate, I earn from qualifying purchases."]

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