RogerBW's Blog

Colony 15 August 2017

Colony, designed by Ted Alspach, Toryo Hojo and Yoshihisa Nakatsu, is a dice-based resource-building game of post-apocalyptic survival for 2-4 players.

It's been described as the third in Ted's trilogy that began with Suburbia and Castles of Mad King Ludwig, but considering how very similar those games are, I think that that raises unrealistic expectations. It's not that this is a bad game, but other than the common factor of buying things with specific powers and adding them to your town/castle, there's not that much in common between them.

You start with four cards representing basic functions of your high-tech post-apocalyptic community: construction, upgrade, supply exchange and warehouse. Available for purchase will be five basic resource-generating cards, and one expensive one that serves to increase your score. There will also be seven other types of card, chosen from among the 28 included in the box, which offer other abilities. (There are several standard sets suggested, and an app allows random selection.)

Each turn consists of rolling to see what you've scavenged this turn (three dice, taking one for yourself and passing the other two to other players), then spending those dice on cards, or saving them in the Warehouse for a future turn. Some cards produce "unstable" resources, which can be spent normally but can't be saved. Every card can be upgraded to its "2.0" side, which is worth one victory point and is better in some small way (for example, the resource cards produce stable rather than unstable resources, and the Upgrade power is cheaper to activate). Most cards can only be used once in a turn, and the order in which you do things can be crucial. The rulebook is quite thick, but sums up this core gameplay on a single page; most of the rest is a detailed description of each card.

Most cards are worth a point each; some are worth more, and the first player to reach the appropriate point on the score track (15 for four players, 16 for three, 20 for two) wins immediately.

The iconography is somewhat odd but works well after a bit of thought: one soon works out that a particular set of symbols means "turn two resources of equal number into a single stable resource of a different number of your choice".

I tend to like games that are fairly thematic, and this one's odd in that regard: the standard resource-generating cards feel quite generic, but the variable cards that are different each game (and do more specific things than simply giving you an extra die each turn) do have rather more flavour. Even so, this ends up feeling less thematic than Suburbia: the cards don't necessarily feel like specific buildings as much as they do like things that you can do.

Colony was quite expensive when it was launched, considering that it consists mostly of a bunch of cards and some standard dice, but it's now showing up at a discount in a few places. I enjoy it rather a lot, and it scratches a few gaming itches that aren't otherwise well-served by my collection.

[Buy Colony at Amazon] and help support the blog. ["As an Amazon Associate, I earn from qualifying purchases."]

Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.

Search
Archive
Tags 1920s 1930s 1940s 1950s 1960s 1970s 1980s 1990s 2000s 2010s 2300ad 3d printing action advent of code aeronautics aikakirja anecdote animation anime army astronomy audio audio tech base commerce battletech bayern beer boardgaming book of the week bookmonth chain of command children chris chronicle church of no redeeming virtues cold war comedy computing contemporary cornish smuggler cosmic encounter coup covid-19 crime crystal cthulhu eternal cycling dead of winter doctor who documentary drama driving drone ecchi economics en garde espionage essen 2015 essen 2016 essen 2017 essen 2018 essen 2019 essen 2022 essen 2023 essen 2024 existential risk falklands war fandom fanfic fantasy feminism film firefly first world war flash point flight simulation food garmin drive gazebo genesys geocaching geodata gin gkp gurps gurps 101 gus harpoon historical history horror hugo 2014 hugo 2015 hugo 2016 hugo 2017 hugo 2018 hugo 2019 hugo 2020 hugo 2021 hugo 2022 hugo 2023 hugo 2024 hugo-nebula reread in brief avoid instrumented life javascript julian simpson julie enfield kickstarter kotlin learn to play leaving earth linux liquor lovecraftiana lua mecha men with beards mpd museum music mystery naval noir non-fiction one for the brow opera parody paul temple perl perl weekly challenge photography podcast politics postscript powers prediction privacy project woolsack pyracantha python quantum rail raku ranting raspberry pi reading reading boardgames social real life restaurant reviews romance rpg a day rpgs ruby rust scala science fiction scythe second world war security shipwreck simutrans smartphone south atlantic war squaddies stationery steampunk stuarts suburbia superheroes suspense television the resistance the weekly challenge thirsty meeples thriller tin soldier torg toys trailers travel type 26 type 31 type 45 vietnam war war wargaming weather wives and sweethearts writing about writing x-wing young adult
Special All book reviews, All film reviews
Produced by aikakirja v0.1