Mysterium,
designed by Oleksandr Nevskiy and Oleg Sidorenko, is a co-operative game of
deduction for 2-7 players.
OK, not really. You need at least four players to use the full
mechanics, though it works well with more; the 2-3 player version is
more of an introduction to the game, and I think not really worth
playing once you know how it works.
One player is the ghost; this usually ends up being me. There's an
unduly prolonged setup phase during which the ghost has to sort out
matching cards from three decks and tuck them into the screen, because
there are multiple separate murder mysteries being investigated, so
each player will be trying to identify their own specific person,
place and thing, and a few dummies are included too. (I'm hoping that
having some deck boxes may make this step a bit easier to share among
the players and do in parallel.) Once that's done, the game can begin.
For each player, the ghost silently gives a clue consisting of one or
more vision cards drawn from a hand of seven, aiming to identify the
specific person, place or thing that they're trying to guess. These
are done in order, so as a player you know which thing you're trying
to identify, and you have the possible answers in front of you. That
doesn't necessarily make it easy, because the cards will always
contain multiple colours and images: what the ghost thought was the
really important thing (the tree indicates the gardener) may be
completely different from what the player picks up (the toy train
coming out of it indicates the toymaker).
Once everyone's made their guesses, the ghost indicates who was right
(and they advance to the next stage); those who were wrong must try
again next time. There's a limit of seven rounds, during which you
have to get all three of person, place and thing; the sooner you do
it, the more psychic points you get, which are useful in the endgame.
The main source of psychic points, though, is betting on other
players' guesses: you have a supply of markers, and if you
correctly bet on whether a specific players guess is right or wrong
you get a psychic point. Markers don't come back to you until after
round 4, so you'll run short of them. This part of the rules isn't
used at all in the sub-four-player game, and I think the game is much
poorer without it.
Players who are getting left behind benefit by having a smaller
selection of cards to choose from: they shouldn't repeat their own
incorrect guesses, and other players take their own correct guesses
out of the tableau.
If everyone's got all three questions right by the end of the seventh
round, the endgame happens (in practice, I usually play this phase
anyway). Each player lays out their person-place-thing combination on
the table, and the ghost chooses one of them to be the "correct"
answer. Three individual cards make up the final clues, one to each of
person, place and thing, but their order is randomised… and players
who haven't got enough psychic points during the main game may only
see one or two of them before they have to make their choice. If a
majority of players gets the right answer, everyone wins.
There are some unfortunate possible game states: a player who's got to
the end, and reached enough psychic points to see all three endgame
cards, can't benefit any further, though they can assist other
players. A player who's got comprehensively left behind may simply not
have much fun knowing that he's causing everyone to lose.
But mostly it holds together. I prefer these vision cards to the
Dixit ones that they somewhat resemble, and I am prone to describe
this game as "like Dixit only with actual rules": there's more
game here than there is in Dixit, and in particular with a limited
set of possible answers I find it much more satisfying to play.
The box inlay is all right, I suppose, but doesn't do a great job of
stopping components and especially card decks from drifting into each
other, especially if the box has been stored vertically. I need to
work on a new design for this, but I'm waiting for the next expansion
before I commit anything to plastic.
One expansion, Hidden Signs, adds more cards but doesn't change
gameplay. A new expansion, Secrets and Lies, is expected in October.
Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.