Pyramid, edited by Steven Marsh, is the monthly GURPS supplement
containing short articles with a loose linking theme. This time it's
the second of the three issues promised during the Dungeon Fantasy RPG
kickstarter.
Designer's Notes: Dungeon Fantasy Roleplaying Game (Sean Punch)
discusses the history of the game (the idea is older than one might
have expected), and how Sean went about cutting GURPS down into just
what was needed for a relatively simple dungeon-bashing game… and then
adding back exact details for how to do dungeon activities (picking
locks, exorcising curses) that aren't laid out specifically in core
GURPS. There's also a description of what's in each book.
Quick Equipment Kits (Peter V. Dell'Orto) introduces a few new
items, but is mostly a version of Loadouts for Dungeon Fantasy: the
Basic Delver Package, the Medical Package, the Thief Skills Package,
and so on. This kind of thing is very handy if you're creating
characters in a hurry, say for a high-lethality dungeon game.
Deathtraps (Christopher R. Rice) lists seven traps, each with
detailed GURPS stats. Speaking as someone who has all the Grimtooth's
Traps books and was making up stats for traps thirty years ago, eh.
Eidetic Memory: Demi-Human Dungeons (David L. Pulver) looks at the
atmosphere, size and style of dungeons built by dwarves, halflings,
elves and gnomes.
Secrets of the Living Tomb (Steven Marsh) extends the background
from the solo adventure in Pyramid #3/104 with new threats for player
groups to encounter.
Undead, Undead Everywhere (Sean Punch) adds six new types of undead
enemy: drowned, frozen, of large herd animals, mummies,
will-o-the-wisps, and… trees? Well, why not? These are all good
examples of how to make monsters more interesting than a bag of hit
points and special powers.
The State of the Dungeon (uncredited) is another progress report on
the DFRPG (it's on a boat from the printer in China).
Random Thought Table: Keeping It Simpler, For Starters (Steven
Marsh) suggests ways of getting a gentle start in the DFRPG: using
pre-generated characters, having "no-PC-death" zones, and reducing
encumbrance.
I like GURPS, but not because it can give me exquisitely detailed
adventures in a genre I haven't cared for since the 1980s; I like it
because of all the other things it can do. I hope the DFRPG makes a
lot of money for SJGames, but I worry that if it gets too popular it
will drag GURPS in the direction of intricate combat mechanics and
oversimplified everything else. Anyway, I can use the undead from this
article, but the rest is unlikely to be of immediate relevance in
games I run. Pyramid 106 is available from
Warehouse 23.
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