Here's another boardgame kickstarter that may be of interest, based on
a television series I quite enjoyed.
Warehouse 13 The Board Game,
ending on 28 September, seems on the face of it like a decent design.
It's very thematic (even breaking down play into "Episodes",
individual artefact hunts, within a "Season"), and the plan is to
drench it in imagery from the TV show; this worked well for Firefly.
I haven't heard of the designers (Michael Aldridge, Russell Rupe, and
M. Shawn Smith II) before, and this is the first design for two of
them; Rupe has a few other credits, though nothing I've heard of. And
that may be why, although it looks good, I'm not particularly sold on
this design; it's a combination of things that work well in other
games, and things that I don't like the look of.
The core mechanic seems similar to part of London Dread: you take
actions to accumulate dice (clues), and eventually you roll the clues
to try to win the round (retrieve the artefact). Unfortunately I get
the same negative feelings from that which I did with the other game:
you can play perfectly and still lose because of dice luck, which
seems like a bit of a shame.
One player has to sit out and be the Adversary – not a bad mechanic in
itself (see the Marshal in Colt Express), but it looks as though
they're mostly playing a different resource-management game that only
touches the main gameplay at a few points.
And there's a traitor. There's always a traitor, rather than leaving
room for the possibility that everyone's loyal (as Shadows Over
Camelot and Dead of Winter do); eventually they'll be revealed, and
all the clues they've been building up are lost. (There's a variant
with no traitor or Adversary, but this clearly isn't the way the game
is meant to be played.)
Again as in Shadows over Camelot, there are lots of things going on
at once, and any of them can win the game for the Adversary. Apart
from the basic artefact hunt, there's a Stress Deck which can run out,
a Warehouse Maintenance track which can fill up, and Plots for the
Adversary to try to complete. Everything eats resources, and the
agents will never have enough.
None of these mechanics seems terrible in itself, but, well, I've seen
Shadows and played London Dread, and in particular I own Dead of
Winter already… and Who Goes There? is on order. This probably isn't
a terrible game, but it has a few things that rub me wrong, and it
doesn't look different enough from games I already own to be worth the
roughly £45 for the Kickstarter.
Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.