Burgle Bros.,
by Tim Fowers, is a cooperative heist game for 1-4 players.
Characters move through a building, finding various traps and
obstacles, and have to crack a safe on each floor and escape with the
loot, while evading the guards.
I set up a simple two-floor scenario, and found that my point of entry
was that floor's safe. Well, that makes life simpler.
Soon enough I'd got all the combination numbers I needed for the first
floor, and could start cracking the safe. (The rules require you to do
some exploring before you can get the thing open.)
The second floor was more challenging, and I ended up hiding for a
while as the guard went past, but I managed to get that one too, and
escape.
I see influences from Pandemic and Flash Point in here in the
format of the turn (do your stuff, then the opposition happens, and
working through the opposition-stuff deck is bad). But
knowing at least roughly where the opposition is going helps, and the
arrangement of rooms (and walls) offers a fair bit of variety.
I think this will be improved by having more pieces on the board, and
even if I solo again I'll probably run multiple roles.
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