Burgle Bros.,
by Tim Fowers, is a cooperative heist game for 1-4 players.
Characters move through a building, finding various traps and
obstacles, and have to crack a safe on each floor and escape with the
loot, while evading the guards.
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I set up a simple two-floor scenario, and found that my point of entry
was that floor's safe. Well, that makes life simpler.
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Soon enough I'd got all the combination numbers I needed for the first
floor, and could start cracking the safe. (The rules require you to do
some exploring before you can get the thing open.)
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The second floor was more challenging, and I ended up hiding for a
while as the guard went past, but I managed to get that one too, and
escape.
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I see influences from Pandemic and Flash Point in here in the
format of the turn (do your stuff, then the opposition happens, and
working through the opposition-stuff deck is bad). But
knowing at least roughly where the opposition is going helps, and the
arrangement of rooms (and walls) offers a fair bit of variety.
I think this will be improved by having more pieces on the board, and
even if I solo again I'll probably run multiple roles.
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