RogerBW's Blog

GURPS Fantasy-Tech 2: Weapons of Fantasy, Sean Punch 28 November 2017

This GURPS Fantasy-Tech supplement deals with upgrades, plausible or otherwise, to low-tech mêlée weapons.

As with Fantasy-Tech 1, there's no particular attempt at historical accuracy or, often, possibility. Instead, the bulk of the book is a long list of instructions for modifying weapons: want that club made entirely out of metal? A double-ended flail? Excessively long rapiers that'll let you poke someone five yards away? Multiple parallel blades? (I've seen one of them in the Wallace Collection.) A barbed diabolical whip? All those and more are here, with stats and cost factors that allow them to be cool while not being overpowering.

And that's also the problem: there's not much here to make players' eyes glaze over with kit-lust, for all several of the items here might be quite fun to use. If you're in the sort of game where nifty weapons are important, this is a great source for them; if not, you are unlikely to get much use from it.

Fantasy-Tech 2: Weapons of Fantasy is available from Warehouse 23.

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