Someone was lamenting the lack of current hovertruck miniatures in
Ogre, now that SJGames is producing the iconic shapes again, so I
thought I'd make one.
Being lazy, I did it with OpenSCAD.
My inspiration was a model which seems to be spottily available but
not well-illustrated on line;
here
is a version on Pinterest.
Step one was the skirt, for which I used rows of toroidal segments,
aiming for about 25mm total length (for 1:285 scale).
I filled in the centre since there's no point having a hollow base,
and it holds the top together.
Then I paused for the night, because I didn't feel like designing a
truck body. But fortunately, a kind Thingiverse user had already made
a suitably slightly-sci-fi tractor and cargo module
that I could borrow, because they're cc-licenced.
So then it was just a matter of importing them into OpenSCAD, scaling
them, and moving them around (I ended up using two instances of the
cargo box because I didn't like the way the side panels looked when I
stretched a single one to fit), and presto:
Total time taken by me: about an hour. This model is also on
Thingiverse, and also
cc-licenced.
Note that there are still a couple of really huge problems with my
model, which it shares with the original… where are the air intakes,
and how is it propelled? A cargo hover really ought to look more like
an
AP1-88.
Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.