RogerBW's Blog

A Better Statecraft 22 January 2018

I recently played Peter Blenkharn's game Statecraft, and I wasn't terribly impressed. Here are some ideas that I think might improve it.

You can download the rules on the boardgamegeek page above (see under Files). All right, we're using a World's Smallest Political Quiz model, so let's be honest about it and have two axes: economic convervatism and social conservatism. Each one runs from say +7 to -7.

Each voting bloc potentially has a maximum and minimum "happy" level, and a maximum and minimum "tolerant" level, on each axis. (This can easily be shown graphically as long as we stick to two dimensions.) When they're in their happy range, you can acquire them, and other players have a hard time taking them from you; when they're outside the happy range but in their tolerant range, they can easily be taken from you; when they're outside the tolerant range, they abandon you to become floating voters. (In the current game there's just "happy" and "tolerant", and however much you betray a voting bloc they will never spontaneously leave you.)

The tolerance levels of the blocs are not randomly assigned. This will be actual work to sort out. However, they ought to have different voting weights, based on some sort of demographic categories; so there'd be only one card for "lefty students" (high economic and low social conservatism, with a high tolerance for high social conservatism), but it would be worth (say) 400,000 votes.

Of course the current game assumes that winning an election is based entirely on the number of voting blocs you control; if you want to model a constituency system, there should probably be a dispersal factor (a few people in each of many constituencies don't provide as much voting power as lots of people in one), so each card would probably have a precalculated voting weight rather than a specific number of people. You could even have multiple weights calculated for different electoral systems!

The action cards are mostly "take that" to keep the game interactive. In the first cut, they can go (particularly Assassination). The interaction comes as parties manoeuvre to grab each other's voting blocs.

All of this gets away from the relatively clean abstract design of Statecraft and makes it much more thematic (which may be a good or a bad thing depending on how you feel about it). It will also probably be country-specific.

(And now Michael knows why I bought the copy of Statecraft that he was selling.)

[Buy Statecraft at Amazon] and help support the blog. ["As an Amazon Associate, I earn from qualifying purchases."]

Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.

Search
Archive
Tags 1920s 1930s 1940s 1950s 1960s 1970s 1980s 1990s 2000s 2010s 3d printing action advent of code aeronautics aikakirja anecdote animation anime army astronomy audio audio tech base commerce battletech beer boardgaming book of the week bookmonth chain of command children chris chronicle church of no redeeming virtues cold war comedy computing contemporary cornish smuggler cosmic encounter coup covid-19 crime crystal cthulhu eternal cycling dead of winter doctor who documentary drama driving drone ecchi economics en garde espionage essen 2015 essen 2016 essen 2017 essen 2018 essen 2019 essen 2022 essen 2023 existential risk falklands war fandom fanfic fantasy feminism film firefly first world war flash point flight simulation food garmin drive gazebo genesys geocaching geodata gin gkp gurps gurps 101 gus harpoon historical history horror hugo 2014 hugo 2015 hugo 2016 hugo 2017 hugo 2018 hugo 2019 hugo 2020 hugo 2021 hugo 2022 hugo 2023 hugo 2024 hugo-nebula reread in brief avoid instrumented life javascript julian simpson julie enfield kickstarter kotlin learn to play leaving earth linux liquor lovecraftiana lua mecha men with beards mpd museum music mystery naval noir non-fiction one for the brow opera parody paul temple perl perl weekly challenge photography podcast politics postscript powers prediction privacy project woolsack pyracantha python quantum rail raku ranting raspberry pi reading reading boardgames social real life restaurant reviews romance rpg a day rpgs ruby rust scala science fiction scythe second world war security shipwreck simutrans smartphone south atlantic war squaddies stationery steampunk stuarts suburbia superheroes suspense television the resistance the weekly challenge thirsty meeples thriller tin soldier torg toys trailers travel type 26 type 31 type 45 vietnam war war wargaming weather wives and sweethearts writing about writing x-wing young adult
Special All book reviews, All film reviews
Produced by aikakirja v0.1