RogerBW's Blog

Pyramid 111: Combat II 20 January 2018

Pyramid, edited by Steven Marsh, is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's fighting – not a theme I find particularly compelling in RPGs any more.

The Witched Gun (S.A. Fisher and Christopher R. Rice) starts with real-world magical beliefs about firearms (mostly American, which is an understandable bias given the influence of firearms on American culture and worldview), and implements some of them in GURPS terms. The article covers making bullets or guns deadlier by associating them with prior deaths; writing charms to protect the wielder; marking symbols to produce magical effects; adding special materials ("cold iron" or communion wafers); and so on. The game mechanics fade away after a bit; after all, they're basically all variants of "make the gun more deadly" or "keep the wielder safe". If I were running a monster-hunting (modern violence vs supernatural beasties) game I'd almost certainly use some of this.

The Wrestler (Sean Punch) is a Dungeon Fantasy template. It can be adapted into GURPS without too much trouble. This is a character who pretty much does combat and nothing else.

Eidetic Memory: Astroduel! (David L. Pulver) is an SF campaign setting, overtly inspired by Car Wars. Spacecraft are small and affordable, interstellar travel takes a few hours via stargates, and after the breakdown of civilisation everyone's packing lasers. (Aren't you glad you have a laser? Won't this be fun?) I find this much more interesting as an example of setting transplant than as something I might actually want to play.

Animal Combat Styles (Rory Fansler) expands on animals in combat, giving them particular moves such as Acrobatic Stand for ambush predators or Back Kick for heroes' horses. Some new techniques are needed, and given. Off the top of my head, though, the only campaign I might plausibly run in which mêlée combat with animals is likely to need this much detail is Steve Irwin the RPG.

Creepy Charly (J. Edward Tremlett) js an underground gun dealer who can get anything… with various explanations of why that might be, and associated problems when go wrong. This is very much a modern-day character, but definitely one I can use. Some extra material here.

Random Thought Table: Freshen Up Your Fights (Steven Marsh) examines ways of making fights more interesting without simply increasing to-hit and damage numbers: tweaking other numbers or having enemies that use their intelligence. This isn't really anything new to an old-time gamer, but might be useful to someone breaking out of the D&D mindset.

There's only one article I'm likely to use directly, but two more give useful inspiration, which for a theme that doesn't excite me isn't bad going. Pyramid 111 is available from Warehouse 23.


  1. Posted by Dr Bob at 12:25pm on 21 January 2018

    What on earth is 'Acrobatic Stand'? It doesn't sound much like something a crocodile or anaconda would do. I have a mental image of the pose Olympic gymnasts strike after finishing a routine on the parallel bars... :-) I suppose animal combat moves might be relevant if someone who has memorised everything in GURPS Martial Arts decided to run Lassie's Rescue Rangers the RPG. As a zoologist, I'd much prefer to model realistic animal behaviour (i.e. they don't behave like bullet-proof, psychotic movie-monsters) than add extra combat moves.

  2. Posted by RogerBW at 04:44pm on 21 January 2018

    Acrobatic Stand is a means - any means, really - of going from lying on the ground to upright in a single second's manoeuvre, rather than the usual two. In this case, it's for something that's lying in wait to leap up and start rending.

    There are some behavioural elements on animal templates in GURPS already, but it's fairly broad-brush.

Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.

Search
Archive
Tags 1920s 1930s 1940s 1950s 1960s 1970s 1980s 1990s 2000s 2010s 3d printing action advent of code aeronautics aikakirja anecdote animation anime army astronomy audio audio tech base commerce battletech beer boardgaming book of the week bookmonth chain of command children chris chronicle church of no redeeming virtues cold war comedy computing contemporary cornish smuggler cosmic encounter coup covid-19 crime crystal cthulhu eternal cycling dead of winter doctor who documentary drama driving drone ecchi economics en garde espionage essen 2015 essen 2016 essen 2017 essen 2018 essen 2019 essen 2022 essen 2023 existential risk falklands war fandom fanfic fantasy feminism film firefly first world war flash point flight simulation food garmin drive gazebo genesys geocaching geodata gin gkp gurps gurps 101 gus harpoon historical history horror hugo 2014 hugo 2015 hugo 2016 hugo 2017 hugo 2018 hugo 2019 hugo 2020 hugo 2021 hugo 2022 hugo 2023 hugo 2024 hugo-nebula reread in brief avoid instrumented life javascript julian simpson julie enfield kickstarter kotlin learn to play leaving earth linux liquor lovecraftiana lua mecha men with beards mpd museum music mystery naval noir non-fiction one for the brow opera parody paul temple perl perl weekly challenge photography podcast politics postscript powers prediction privacy project woolsack pyracantha python quantum rail raku ranting raspberry pi reading reading boardgames social real life restaurant reviews romance rpg a day rpgs ruby rust scala science fiction scythe second world war security shipwreck simutrans smartphone south atlantic war squaddies stationery steampunk stuarts suburbia superheroes suspense television the resistance the weekly challenge thirsty meeples thriller tin soldier torg toys trailers travel type 26 type 31 type 45 vietnam war war wargaming weather wives and sweethearts writing about writing x-wing young adult
Special All book reviews, All film reviews
Produced by aikakirja v0.1