RogerBW's Blog

Stabcon 2018 11 January 2018

This long-running games convention had another instance at the start of January. With images; cc-by-sa on everything.

After a very busy Christmas and New Year, I didn't really feel I had time to get a demo scenario printed and ready to run again, and the one RPG session I might have felt like playing in filled up quickly, so I ended up just boardgaming this time.


The bar had an actual brown ale!

Briefly. They ran out before I could get a second pint, and while rumour had it they were re-stocking on Saturday I didn't get a sniff of it. Oh well, what I had was rather lovely.

First game of the evening was Aeon's End. This is one that's new to most gamers I meet in the UK (even though it was released at Essen 2016, it doesn't seem to have made much of an impact) and I find myself evangelising quite a bit: it tweaks standard deckbuilding conventions in a way I find interesting. We had a tough fight and felt we were probably within a turn or two of winning, had we survived.

Colony next, where one player got ahead by five points in one turn to win.

Among the Stars, using racial powers this time as I felt reasonably comfortable with them.

And finally 6 Nimmt!, by which point I was starting to fade and playing fairly badly. Time for sleep.


I started Saturday with an unpublished prototype, The Battle of Bury. Black puddings have got loose and are infesting the town, and teams of volunteers have to go out and kill or capture them before the military takes steps to prevent the contagion from spreading. It's a system with some interesting quirks, but definitely enjoyable to play, even if I didn't get the local in-jokes.

Colt Express, in which as usual I was too busy to take photographs. Four bandits plus me as the Marshal… and I won!

Not played by me: a very shiny edition of Between Two Cities.

And Scythe with the new airships module.

I played Death over the Kingdom next, which was suitably chaotic with five (though I think the King too often makes the first of the three rounds pointless).

Then The Captain is Dead, in which once more I drew orange, picked the Chief Engineer, and saved the day. (Well, the rest of the crew may have helped a bit.)

A game of Flash Point with the new Tragic Events – the first time I've had a chance to play with my own set. Memo to self: I need to make two more POI markers, because there can be up to five on the board at a time now. And we won!

One I haven't played for years, Family Business, in which to everyone's amazement I actually had the last mobster standing. (Not least amazed: me.) I still reckon he popped out to the deli for five minutes and when he got back everyone else had killed each other.

Finally in this series, Mag-Blast!, which took a bit of getting used to, but which again I won. A very strange game, with (in this edition) John Kovalic artwork matched with a relatively dry Christian Petersen design. Maybe a bit long for what you do.

Last for the night, a very well-organised game of Mysterium with Secrets & Lies. Applause to Ghost Doug for getting the atmosphere right – even if I was the only player not to get the final challenge.


I began Sunday with a solo Magic Maze run, to see how well that would work. Answer: very. But if I play it solo, will I get good enough at it that I can't play it with other people any more?

I tried Red Flags, in which you're trying to choose two things about a potential date who appeals to the judge player, and sabotaging everyone else's attempts with a bad thing. Insofar as there's a game here, it's working out what each player considers most important. Quite fun but I wouldn't buy it.

Those players were interested in Colt Express, so I set that up – and won again as the Marshal. I think my new player briefing ought to include a list of things the Marshal may be trying to achieve, so that players can try to stop them from happening.

Not being played by me: Cosmic Encounter in the traditional just-before-endgame state. One more point wins… for anybody.

I showed off Aeon's End again, this time to some very experienced deckbuilder players who were interested to see how it varied from the usual approach (less randomness thanks to the unshuffled discard, but the random turn order prevents it from turning into a pure optimisation puzzle). We still lost, but had a great time doing it.

And then into the car and home on a cold dry night.

[Buy Aeon's End at Amazon] [Buy Colony at Amazon] [Buy Among the Stars at Amazon] [Buy 6 Nimmt! at Amazon] [Buy Colt Express at Amazon] [Buy The Captain Is Dead at Amazon] [Buy Flash Point at Amazon] [Buy Family Business at Amazon] [Buy Mag-Blast! at Amazon] [Buy Mysterium at Amazon] [Buy Mysterium Secrets & Lies at Amazon] [Buy Magic Maze at Amazon] [Buy Red Flags at Amazon] and help support the blog. ["As an Amazon Associate, I earn from qualifying purchases."]

Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.

Tags 1920s 1930s 1940s 1950s 1960s 1970s 1980s 1990s 2000s 2010s 3d printing action advent of code aeronautics aikakirja anecdote animation anime army astronomy audio audio tech aviation base commerce battletech beer boardgaming book of the week bookmonth chain of command children chris chronicle church of no redeeming virtues cold war comedy computing contemporary cornish smuggler cosmic encounter coup covid-19 crime crystal cthulhu eternal cycling dead of winter doctor who documentary drama driving drone ecchi economics en garde espionage essen 2015 essen 2016 essen 2017 essen 2018 essen 2019 essen 2022 essen 2023 existential risk falklands war fandom fanfic fantasy feminism film firefly first world war flash point flight simulation food garmin drive gazebo genesys geocaching geodata gin gkp gurps gurps 101 gus harpoon historical history horror hugo 2014 hugo 2015 hugo 2016 hugo 2017 hugo 2018 hugo 2019 hugo 2020 hugo 2021 hugo 2022 hugo 2023 hugo 2024 hugo-nebula reread in brief avoid instrumented life javascript julian simpson julie enfield kickstarter kotlin learn to play leaving earth linux liquor lovecraftiana lua mecha men with beards mpd museum music mystery naval noir non-fiction one for the brow opera parody paul temple perl perl weekly challenge photography podcast politics postscript powers prediction privacy project woolsack pyracantha python quantum rail raku ranting raspberry pi reading reading boardgames social real life restaurant reviews romance rpg a day rpgs ruby rust scala science fiction scythe second world war security shipwreck simutrans smartphone south atlantic war squaddies stationery steampunk stuarts suburbia superheroes suspense television the resistance the weekly challenge thirsty meeples thriller tin soldier torg toys trailers travel type 26 type 31 type 45 vietnam war war wargaming weather wives and sweethearts writing about writing x-wing young adult
Special All book reviews, All film reviews
Produced by aikakirja v0.1