2004 space opera, second book of Dread Empire's Fall. As the civil
war continues, Gareth Martinez and Caroline Sula continue to fight
both to keep the Empire going and to save their own careers.
Since I read the first of these books, I've read The Rules of
the Game – and I rather think Williams may have too. Certainly the
mindset of a fleet that's had a very long period without any real
fighting – in which the political types, the button-polishers and the
rule-followers have been getting the few available promotions – that's
suddenly now faced with a serious war against a peer-level opponent,
so that its only chance of success is to find its mavericks, was very
familiar. Especially when one of the major sticking points is
formation manoeuvres versus independent action.
At the same time, the book takes on many of the characteristics of
what some people have used the term "space opera" to mean lately (by
analogy with "opera", as distinct from "horse opera" which was the
origin of the term): grand settings, huge schemes as the aristocracy
sets up various marriage alliances while playing both sides of the
war, and great tragedies that flow naturally from who people are: one
can see what they're doing wrong, and so can they, but they do it
anyway. I was forcibly reminded that Williams also wrote the excellent
Drake Maijstral series, and that it's been a while since I read them.
Terza put her arms around him and kissed him. His mind whirled. He
couldn't tell whether this paternal impulse was his, or Roland's. He
hated the fact that he didn't know, that he himself couldn't tell
whether his genes were truly clamoring for offspring or whether he
was becoming an unwitting expert at emotional blackmail.
There are space battles, innovative tactics that mostly make sense,
betrayals, invasions, and megascale destruction. Yes, all right,
perhaps our heroes are just too much the Only Smart People in the
Navy, but again that's operatic convention, or perhaps forced by the
demands of a narrative containing a relatively small number of
characters. It does at times seem remarkably cramped for a
multi-world empire, since we keep meeting the same people, but that
might be regarded as the result of having an aristocracy at all.
Followed by Conventions of War. Recommended by
vatine.
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