2001 fantasy, the first set in this world. Lupe dy Cazaril has been a
courtier, then a soldier, then a galley slave, and now he just wants
to rest. But the gods meddle in the affairs of men, and to do it they
need tools.
This is fantasy for, and about, grown-ups. All right, Cazaril has
lost so much that one might take him for a Tom Holt hero, but the
struggles here are less between Good and Evil than they are between
sensible and childish. Most of the problems are caused by people who
want more, and want it now.
And at the same time this is fantasy about gods, and religion, and how
they intersect with each other; how religious practice might develop
in a world where gods do sometimes visibly act (which in theory is
something most fantasy worlds allow, but they usually don't bother to
follow through on the implications). Here, on the occasions the gods
do reach into the world, they do it through people, and those people
are profundly changed by it.
"One need not be good. Or even nice." Umegat looked wry of a sudden.
"Grant you, once one experiences…what one experiences, one's tastes
change. Material ambition seems immaterial. Greed, pride, vanity,
wrath, just grow too dull to bother with."
"Lust?"
Umegat brightened. "Lust, I'm happy to say, seems largely
unaffected. Or perhaps I might grant, love. For the cruelty and
selfishness that make lust vile become tedious."
All this happens against the backdrop of a well-realised fantasy-Spain
that's trying to get serious about its Reconquista. If noble ranks
are named things like March and Provincar, it's only a brief
distraction from the important business of arranged marriages, noble
plots, and knives hidden in every cloak – but also miracles, and black
magic, and a multigenerational curse with no obvious means of lifting
it. But there are also good people, and smart people, who can do a bit of
prioritising and deal with the most serious problems first; and the
gods always lurking behind the scenes, and perhaps giving destiny a
little poke now and then.
The pace can be quite slow at first, as Cazaril finds himself thrust
into increasingly complex situations and discovers that he's not quite
ready to dwindle away just yet after all; but even when not much seems
to be happening, the writing is interesting enough to keep my
interest. The only real flaw, to my mind, is that the principal
villain is a little simplistic; there are hints about how he got that
way, but they're not followed through as well as they might be.
Followed by Paladin of Souls.
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