RogerBW's Blog

GURPS Dungeon Fantasy 19: Incantation Magic, Christopher R. Rice and Antoni Ten Monrós 03 June 2018

This Dungeon Fantasy supplement deals with a new style of magic.

I'm a GURPS completist anyway, if not particularly a fan of Dungeon Fantasy, but I'm always interested in new magic systems. This one is a derivative of the Ritual Path Magic introduced in the Monster Hunters series and expanded in Thaumatology: Ritual Path Magic, heavily modified to fit the Dungeon Fantasy style.

To start with, while there's a new Incanter template, there are also lenses to push an Incanter towards each of the other classes (there's an obvious combinatorial problem here as more classes are added to the system), or to add to another class to make an Incanter. There are still eight Paths, but they're things like Augury, Mesmerism and Elementalism rather than Crossroads, Energy and Mind. As before, a spell is constructed out of a series of effects, each with its own cost, and the list of Sense, Strengthen, Restore, Control, etc. is as before. There's an emphasis on spell components, encouraging PCs to butcher the things they kill and extract useful organs. The book ends with a new set of sample spells, suited for dungeon combat.

The real value of this book for me, as someone who's not much of a Dungeon Fantasy player, is as a worked example of tweaking a magic system for a particular style of play. Dungeon Fantasy 19: Incantation Magic is available from Warehouse 23.

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