Back to the boardgame café. With
images; cc-by-sa on
everything.
One of us couldn't make it this time, so we concentrated on
two-player games, and the first was one I've been curious about for a
while: Onitama.
It's somewhat like a simplified Chess, but your moves are restricted
to what's shown on the two cards in front of you - and whichever
template you use to move, that card is swapped with the one in the
centre of the table, and will go to your opponent after their next
move. It's elegant and highly enjoyable, even on a hot day. (And I
have since bought a copy even though I rarely get to play 2-player
games.)
I'd heard a fair bit about
Fog of Love and
we tried that next. It struck me as an odd combination of game and
role-playing: there were certain choices that were very obviously
beneficial for game purposes (it wasn't too hard to work out what each
other's goals were even though we couldn't tell each other), but they
were often at odds with the way we'd conceived our characters. I like
the idea of multi-dimensional goals but I don't think I'm likely to
play this again.
Finally,
13 Days,
a simulation of the Cuban Missile Crisis. Well, a very blunt
simulation; it was quite enjoyable but felt very abstract, and more
seriously very luck-driven (I certainly don't think my victory was
because of superior skill). Not really my thing.
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