Pyramid, edited by Steven Marsh, is the monthly GURPS supplement
containing short articles with a loose linking theme. This time it's
tied to one recent and one upcoming release: the Dungeon Fantasy
RPG, and The Fantasy Trip.
The Shield-Bearer (Sean Punch) is a new class for the DFRPG and
GURPS Dungeon Fantasy, a front-line fighter who specialises in using
the shield, both as a protection for allies and as a thrown or melee
weapon. It seems competently done but it's far enough outside my areas
of interest that I can't really evaluate it.
It's an Encounter! (Christopher R. Rice) is a set of tables for
generating random encounters – not just things to fight. It's designed
for the DFRPG but can be used with any fantasy game by a moderately
flexible GM. It seems reasonably comprehensive.
Eidetic Memory: Istvan's Hole (David L. Pulver) is a dual-statted
adventure for the DFRPG and TFT. It's set mostly in a mine with a Big
Nasty living in it, but there's an interesting twist.
The 60-Minute Heroes (Steven Marsh) is a quest (for the
DFRPG/Dungeon Fantasy, but stats are minimal) to stop a volcano from
erupting, with a strict time limit (two, in fact). One would need to
run this tactically with an eye on the turn count… which is an
interesting variant on the usual dungeon-bashing approach of having a
fight then retreating to heal and regroup.
Random Thought Table: Fantasy Dungeons Via Digital Cities (Steven
Marsh) looks at borrowing concepts from video games: different ways
for fights to start, filling in maps, and opening areas with "keys".
This issue is fine if you're running a campaign with dungeon bashes in
it, and clearly the majority of role-players still do this, but
there's very little in it to appeal to me. Pyramid 118 is available
from
Warehouse 23.
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