The day after the excessively hot weather broke, I went back to this
small quarterly boardgames convention in Watford. With images;
cc-by-sa on
everything.
First game of the day was
Azul, at which I
did quite remarkably badly… but still had fun. This still isn't going
to make it onto my shelf soon (I prefer the gameplay of Sagrada and
they're pretty similar in some respects) but I'll play it when someone
else wants to.
While waiting for the next game to be set up, I played a cut-down
version of Go (which
counts for my "black and white game" in the
52 Game Challenge
this year). I can see how one could easily dedicate one's life to
this; as a gamer who likes variety, there's no way I'm going to spend
the time to go deep enough into the play to become competent.
Flamme Rouge
next, with the six-player expansion, but no three-lane sections, which
may have been an error; there was quite a bit of blocking, and very
little drafting, which is normally one of the important parts of the
game. Still enjoyable, and one of my riders kept up with the leaders
and took third place.
A smaller group played
Xenon Profiteer,
with a mostly uninspiring set of upgrades and contracts… and I won by
one point. Having distill-all-nitrogen and distill-all-oxygen upgrades
definitely helped…
Army of Frogs
(by John Yianni, creator of Hive): as with that game, you build and
modify the board as you play, but there aren't all the separate piece
moves to remember. It does have the problem as a game for more than
two players that one's likely to be forced into kingmaking at some
stage.
Parade, where I
thought I was doing well, but this was the first time I've lost this
game. Still had a good time, though.
Finally,
Witching Hour,
only the second time I've played this… and I managed to pull off a
runaway victory. Now, if only I could work out how I did it…
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