Pyramid, edited by Steven Marsh, is the monthly GURPS supplement
containing short articles with a loose linking theme. This time it's
post-apocalyptic material, and more for The Fantasy Trip.
Moon of Silver, World of Dust (J. Edward Tremlett) is a
supernatural post-apocalyptic setting: some large fraction of the
human population became werewolves, some larger fraction got killed,
and now there's the Silver Land and its alien ecology, slashing across
the northern hemisphere. (The southern is, alas, ignored.) I'm afraid
I don't find much appeal here: if I want a post-apocalypse with an
active enemy, Reign of Steel seems to have more to offer. Additional
material
here.
No Place Like Home (Chip Limeburner) is a short, generic
post-apocalyptic scenario: the party has to shelter in a house with
Something Nasty in it. There's nothing particularly distinctive here;
it feels a lot like a cheap direct-to-video horror film.
The Knowledge of Our Forebears (Nathan M.M. Meluvor) goes beyond the
limited dungeon-bash gameplay of After the End to consider books
recovered in a post-apocalypse: this is mostly about how fragile or
degraded they are and what will degrade them, with some notes about
linguistic differences. There are some solid references here, though
not much immediate applicability.
Eidetic Memory: Whispers From the Wastelands (David L. Pulver) gives
three travellers' tales, and a possible truth behind each of them.
There are (what appear to be) a vampire lair, some zombie lords, and a
troll bridge. Reasonable ideas here, if nothing amazing.
Random Thought Table: New Ways to Open the World (Steven Marsh)
looks again at sandbox gaming, and things to add to it other than the
canonical blank map in order to give PCs things to explore. In
particular, there are some radio noises, documents and other small
items, and a calendar with one or more Significant Dates marked on it.
That's it for the regular GURPS content, but this issue also squeezes
in three articles for TFT (the Kickstarter for a new edition has
recently finished). The page count is about the same as usual, so
there's less GURPS for your money.
Building Character: Funnels in TFT (Jack Sinnott) implements the
idea of a character funnel, an introductory game that starts with lots
of characters per player and lets them get killed off until only a few
are left.
Monies of Cidri (William F. Hostman) is essentially GURPS Dungeon
Fantasy Treasures 1 - Glittering Prizes writ very small and without
the more interesting bits.
Lessons From Darbo Delver (Guy McLimore) is two short pieces of
game-inspirational fiction.
I like the material on books, but otherwise there's not a great deal
for me here. Pyramid 119 is available from
Warehouse 23.
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