RogerBW's Blog

Star Realms Frontiers: first look 07 September 2018

Star Realms Frontiers is the new expanded version of Star Realms, by Darwin Kastle.

I backed the Kickstarter last July, and it arrived on the last day of August, though it had been promised for last December.

This is another fairly huge box, not helped by my having gone all-in on the various extras and promo packs. (But everything does fit inside, even the playmat, even before I've removed their wrappings. I'll make some card dividers to keep them separate.)

The important thing here is Frontiers itself, which is a 1-4 player game (and can be combined with the starting cards from the original Star Realms or Colony Wars to support 5-6). I don't get to do a lot of two-player gaming, so expanding the player count was my main reason for getting this – and yes, while I could do that with the Colony Wars I already own, this gives even more stuff and options for variant games.

Then there are all the expansions, and I'm particularly interested in the command decks (each one comes with a Legendary Commander and cards that boost two favoured factions), and the Scenarios that give a random tweak to each game.

Hero Realms was developed using the experience of Star Realms, but it's themed as generic fantasy, which puts me off; Frontiers brings the Hero Realms enhanced gameplay back into the Star Realms universe of space battles (still pretty generic, but I find it more fun). Definitely one I'll be taking to games events. With this and Who Goes There, not to mention Firefly, I'm starting to think that my sack-truck and folding crate solution may not be sufficient, and perhaps a camping trolley is indicated...

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