Who Goes There?
is a new heavyweight social deduction game for 3-6 players, by Anthony
Coffey and Jesse Labbe.
I backed the Kickstarter last August, and it arrived in
mid-August this year, two months behind the original schedule. I got
the Deluxe Edition, and the box is Huge (38cm on a side), with a fair
old bit of stuff in it.
Yikes. Not one I can carry to the pub meet easily. And I'm going to
have a fair bit of component punchinqg to do before I can play.
The basic idea, as in the story of the same name, is for your
Antarctic scientist to survive until the helicopter arrives, and then
to escape on it. But rather than the usual social deduction approach
of giving everyone a secret role at the start of the game, everyone
starts as a human; in certain situations (if you go without food when
it's time to eat; if you sleep on your own; if the camp door is
broken) they'll draw Vulnerable cards, and potentially become
infected. That first infected player is the Host, and can infect
others, though those others cannot then cause more infection. All this
happens while the usual events of Antarctic life are going on, with
their own hazards.
At the end, the team leader decides who's allowed to board the
helicopter. Infected players can't leave unless there's an uninfected
human on board too ("in-flight catering") – but the more human players
are on board, the better their chance of surviving the flight and
making it to safety.
This is the same kind of "social deduction, plus other stuff going on"
game as Battlestar Galactica or Dead of Winter (I own the latter,
though I may get rid of it now that I have this). There are some very
fine components (particularly the infection clickers, to let players
show each other their infected/healthy status without letting
everybody else know). There are individual role powers (the Deluxe
edition has eight roles), so there's something to distinguish the
various good guys from each other, but (as far as I can see so far)
you don't get into a spiral of declining resources and ability to do
anything to affect the game the way you can in Dead of Winter.
Looks good so far, but it'll probably have to wait until I'm gaming at
home or driving somewhere before it gets played.
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