At the end of October I went back to Internationale Spieltage SPIEL,
or "Essen" as it's generally known in the boardgaming world.
A clean-ish getaway from home, slightly marred by a power cut -
which turned out to be a dying fridge overloading one of the ring
mains, which helpfully tripped its entire half of the breaker box.
Hardly the ideal situation to leave behind, but oh well.
Mostly clear roads to Dover, though alas about half an hour too early
to enjoy the sunrise over the sea.
A very calm crossing, with just a couple of rolls along the way,
followed by a quite normal drive; though this year I got in too late
to help build the booth, which was a pity. If I can afford to do this
next year (hotel prices are rising even faster than the pound is
falling), I may try for an earlier arrival.
Some Belgians are just fabulous. (On the Antwerp ring road; photo by
Laurence O'Brien.)
I spent the first evening reminding myself of the rules for the games
I was due to teach the next day.
The breakfast at the Novum Arosa is mostly cold; there are scrambled
and boiled eggs available, but mostly I have sliced meat or cheese in
Brötchen (small rolls, fresh that day). Four of those set up even a
reasonably large chap very well for a light lunch, and I didn't feel
excessive haste for supper.
A quiet Thursday morning - I was showing off Exodus: Paris Nouveau,
which has a minimum of four players, so while lots of people were
interested I only ran two actual games (they needed to turn up in a
group of at least three). It's perhaps a bit fiddly, and hard to
describe quickly, but it makes sense as soon as people start to play
it, and it's the first Martin Wallace game I've enjoyed; I certainly
wouldn't put it ahead of The Resistance, but it definitely holds a
great deal of interest.
The view from the demo table, before the hordes arrived.
I sent our booth price list to a couple of friends, and ended up
buying large piles of games for them. (Flash Point in particular has
hard to find in the UK and often expensive.)
I think this fellow has grasped the core literary significance of
Star Wars.
Then I took my trolley out for the afternoon's shopping. I'd
deliberately planned to do this on Thursday since that's usually the
quietest day, but some of the halls were distinctly heaving. I soon
worked out that the best bet was to push the cart in front of me, so
that I could see exactly what it might be about to run into, and steer
with the rear wheels. And, of course, if in doubt stop rather than
trying to slip through a gap that might close. It still wasn't ideal,
though.
The 7 Wonders: Armada "boat" was certainly more annoying.
Rallyman GT - in development.
The local mobile network broke on Thursday under the load of lots of
people; SMS still worked, but data was unavailable for several hours,
and I gather voice was unreliable too. My phone also ran out of charge
quite fast, even when I wasn't using it, perhaps another effect of
overloaded cells; but I have a separate battery, so that wasn't a
significant problem.
This is about the only occasion for which I ever spend several hours
walking around shopping (thank goodness for well-padded Crocs - not
the same model that broke earlier in the year). It's wearying, even
though it's done in order to get games that I love, and even though I
keep running into old friends. (And a flaw in the trolley plan that I
hadn't remembered: all the toilets are up stairs. Well, there's one
wheelchair-friendly one, but I wasn't in sufficient need.)
A little colder on Friday, at least until I got inside - they had the
heating on. (Which really wasn't needed after the first hour or so.)
There are definitely distinct grades of luggage to be seen: the
carrier bag, the backpack, the wheeled suitcase, the rolling soft
luggage, the sack-truck with a folding basket or two or perhaps an
Ikea bag, and the full-on trolley. Only the four-wheeled versions
really take all the weight of one's purchases. (Actually the best
option would probably be the rubbish-sack trolleys that the cleaners
use: about 45 by 60cm, with a tall framework to hold the bag and allow
steering.) And, for snob value, one can carry no luggage at all, which
usually means "I'm working here" (or of course "I am a casual gamer
who wandered in to see what all the fuss was about"). One chap was
walking past the booth when his paper carrier bag tore open and dumped
games; he moved them to one side, unfolded a fabric carrier from his
main luggage, and loaded them into that.
More demos on Friday.
"I can only explain in English."
"That's OK; I can understand in lots of languages."
Friday was the day of Very Enthusiastic Frenchmen. Only two groups but
they were very enthusiastic and came one after the other.
I was mostly showing off Senators, and probably half the groups that
played it ended up going immediately to buy it. It has some slightly
odd mechanisms (A sets a price for something, B decides whether to buy
it from A at that price or take the money and let A have it, as seen
in Isle of Skye) but people seem to get the hang of it fairly
quickly, and the conflicts are interesting conflicts. There's some
luck in the cards you draw, but I suspect any set of card draws can
lead to a win for someone sufficiently good (which I'm not).
At the end of Friday there was Unofficial Beer with the other booth
staff. I'd thought about looking for gamers in a nearby hotel, but I
decided instead to get back and get some rest, stopping en route at
the street food vendor for a lovely Currywurst Pommes. (I do like
Currywurst when I'm sober too.)
(There was also really good bourbon.)
The hotel's second lift broke down on Saturday morning (the first one
had died before I arrived). My room was 3.5 floors above street level.
Fortunately I had already stashed most of my games in the car rather
than taking them up. And by the time I got in on Saturday night it had
been fixed! All right, a hotel hosting a convention might be expected
to do that, but this place feels on a par with the Britannia Stockport
for overall quality, with missing light bulbs and cracked basins and
so on; so I'm really rather surprised they bothered. Maybe they
wouldn't get their replacement laundry without it.
At least the trolley would fit in it. Just barely.
Waiting, at about twenty past nine, for the opening at ten. (As an
exhibitor I could stroll past the crowds and be where I wanted to be
when things started.)
When I'm trading games, I usually ask people to come to the booth. It
always seems as though the ones dropping things off turn up before the
ones picking things up. Which is fair, as they don't want to carry
them around all day; it's just a pity that I can usually only keep a
fairly small bag with me at the demo table, so it tends to overflow a
bit.
Another good demo day on Saturday, mostly Senators again, with
several Exodus sessions by request (it's definitely better with a
lively group). In the evening, I drove over to the Dice and Mystics
event in Bochum; they're a local gaming club who start their "fringe"
around 4pm on Saturday so there's always a feeling of having missed
the best of the party, but I tried Welcome To… (a roll-and-write
that, while amusing, won't be jumping into my collection) and my own
copy of Dice Hospital. Not sure whether I'll go back, though, even
if I do make it to Essen next year; it's fun, but is it fun enough to
be worth a full evening's excursion? Last year's fringe was somehow
more enjoyable, though I can't pin down why; novelty perhaps, or just
the people I met.
Sunday morning was for a final look round, mostly in the back halls,
and some pleasant surprises. Time suddenly started to run very slowly
in the afternoon, about 4:15 (in a shift finishing at 6:30). The hours
had been whizzing past, then the minutes suddenly started to drag -
then sped up again fifteen minutes later.
Kartoffelkrieg – don't mention Mr Potato Head.
Then it was striking the booth (the rented dividers have to be
returned without posters stuck to them), and off to dinner and beer
with some industry friends at Hans im Glück, a somewhat trendy (oontz
oontz oontz) burger place.
Then on Monday, beer shopping at Getränkewelt (this branch is next to
a tattoo place called Emergency Room, presumably so that you can make
all your regrettable decisions at once), then a swift and largely
traffic-free hurtle back to Dunkirk and home.
Even great brewers can make unfortunate errors.
This show continues to be Bloody Marvellous. I'll be coming back next
year if I possibly can.
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