The 1 Player Guild is a group of solo game players, communicating
through BoardGameGeek. After the first UK meet back in January, I
organised a second one at a library near home.
With images;
cc-by-sa on
everything.
This was a bit smaller than the last meeting, with six people
able to make it in the end, so we stayed as one group all day. We
started with
Rallyman, which
I'd asked to take a look at as there's a new edition coming out soon;
one builds up a time penalty based on the speed of the car through
each turn, which one needs to trade off against completing the course
in the smallest number of turns. It's a rather lovely optimisation
puzzle, and I now worry that the new edition (intended to support
direct head-to-head racing rather than rally-type time trials) may
lose something unique in the conversion. Still, I should get to try it
out this week at Essen…
(Rocket and colony marker borrowed from Alien Frontiers to
accommodate extra players. Course notes: V4-V1:L0-L1:V0-V6, followed
by J1-J4:V3-V2:C7-C6:J5-J6:C5-C4:L3-L2:J7-J8.)
Next was a game of
Scythe – which
I'd never played before. I can see the appeal, I think; it's a
worker-placement game much more than a wargame, so one should
calibrate one's expectations, but the turns go fast (I'm very
impressed with the game design here) and one always has meaningful
choices. But it's also big and expensive, and the encounter cards seem
divorced from the rest of the game.
Flash Point: Fire Rescue
next, using Tragic Events and the base map; we had a few bad moments,
but pulled enough people out in the end. This continues to be one of
my favourite games.
Some guild members in Washington DC were meeting at the same time, so
we joined them by video link for several games of
Codenames.
Setup was a bit fiddly (if we do this again I think we should probably
set up and print word grids in advance) but the games worked and we
all had a good time.
Back on our own, I set up
Mysterium, and
was able to give effective enough clues that there was no doubt at all
of the identity of the true ghost… being able to use the Eiffel Tower
card to signify the architect definitely helped, though.
We'd thought about doing
Captain Sonar
with the Washingtonians, but they didn't have a copy available. So we
played a couple of games later, 3 vs 3 in real-time mode. It's been
too long since I did this; honours were even.
We moved on to
Sub Terra,
which impressed me much more here than when I've seen it demonstrated
before. I felt that the use of real caving symbols made things
needlessly obscure, but it was still a tough and enjoyable
resource-management puzzle with an atmospheric physical presentation.
Two got out alive; we needed four to win.
Finally,
Evolution: Climate,
which offers some interesting twists on the standard Evolution. I
still came last, but it was a bit closer this time, and I enjoyed it
more.
All in all, a good day of gaming in very pleasant company. The library
room is a bit pricey for six, but the room could have taken twice as
many without being crowded; this may happen again.
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