RogerBW's Blog

Essen 2018 haul 06 November 2018

This post is about what I brought back from Essen – as well as some things I'd been thinking about but ended up not buying.

Railroad Ink / Horrible Games - found for a good price, about half current UK retail; bought.

V-Commandos / Triton Noir - bought, with some extra bits free. (Most publishers don't sell much below retail at Essen, but they will throw in extras.)

Flamme Rouge + Peloton + Méteo / Lautapelit - bought, from Stronghold Games so that I could use my demonstrator's games allowance.

Colt Express Bandits (6 mini-expansions) / Ludonaute - bought, and was paid a huge compliment when the French sales lady was amazed I wanted them en Anglais.

Wibbell++ / Stuff by Bez - after a strong recommendation from Board Games In Bed, I tried the core game (with Bez in person), and bought the deck.

An unexpected discovery: Human Punishment, a social deduction game in a post-Rampancy world. Three factions, changing loyalties, lots of variability; all the things I like. Yes, there's player elimination, but I get the feeling that once one player is eliminated the game is likely to end soon anyway. Bought.

Exodus Paris Nouveau / Indie Boards & Cards - not perfect but jolly good. Bought with demonstrator allowance.

Shogunate / Indie Boards & Cards - effectively free to me. Looks intriguing; will see if it works. Bought with demonstrator allowance.

Kodama Duo / Indie Boards & Cards - free ex-demo copy.

Senators / Indie Boards & Cards - my ib&c game of the show. Bought with demonstrator allowance.

Darwinning / Dragon Dawn - Kickstarter pickup.

Realm of Sand / EmperorS4 - had a quick demo, bought.

Dice Hospital / Alley Cat Games - Kickstarter pickup.

The Networks: Executives + More Executives + On the Air / Formal Ferret - bought. I love this game.

Not Alone / Geek Attitude Games - traded for this, which I've been after for a while.

NMBR 9 / Abacus Spiele - traded for this, a second copy so that I can have 8-player games.

Things which were on my list to look at but I didn't buy, because they weren't available or because I didn't want them:

Lift Off / Hans im Glück - a good theme and effective 1950s-style presentation, but seemed like very basic gameplay.

Between Two Castles of Mad King Ludwig / Bézier Games - after a short demo, it seemed to lose the fun of Castles without gaining the fun of Between Two Cities.

Architects of the West Kingdom / Renegade - lots of pre-show buzz, but in the end the one innovative mechanic (you can steal other players' workers) wasn't enough to overcome the heavy-worker-placement baggage, at least for my taste.

Project L / Boardcubator - from the makers of Space Race. Highly enjoyable small puzzle game; will buy when it's available.

Shards of Infinity + Relics of the Future / Ultrapro - nice ideas but the presentation was so slick I couldn't get any sense of the game.

Rolling Ranch / ThunderGryph - not visible; may not be available yet.

Rallyman GT / Holy Grail Games - OK, the time trial mode that made original Rallyman great will be relegated to an expansion, but they're definitely getting the system to work for simultaneous racing.

Men At Work / Pretzel Games - probably great fun, but expensive and I wouldn't get to play it often enough to justify the cost and space in my collection.

Treasure Island / Matagot - might be good but too big and expensive, and has an odd feeling of being just Captain Sonar version 2. Will wait for more reviews and a lower price before thinking about it again.

The Captain is Dead: Lockdown / AEG - apparently not for sale? Or out of stock? Nobody seemed to know.

Scorpius Freighter / AEG - interesting, but not for €50 without much more information than I could get from a quick play-through.

Atlandice / Ludonaute - nice ideas but didn't look interesting/different enough from games I already own.

Planet / Blue Orange - great gimmick (tiling a dodecahedron with pentagonal magnetic pieces) but that was all; the rest of the game was pretty dull.

Magic Maze Hidden Roles / Sit Down! - only in beta, and while I love this game I know only one other person who likes it (hi Nick). I somehow don't think a traitor mechanic would work in a solo game.

Grifters: Nexus / Indie Boards & Cards - I knew I wanted this one so I backed the Kickstarter some months ago; it might not have been ready for this show. As it happened, it was, and I could have paid less. Interesting variation on the original game, and I think there's some potential for careful mixing of the two. (Still waiting for my Kickstarter copy to arrive.)

Sub Terra / Inside the Box - wanted to consider this, but the only version I saw for sale was the huge expensive-looking box. I may have missed a vendor with the smaller version, though.

Expedition Zetta / Ion Game Design - it's as big and long and complicated and expensive as I'd feared. Lovely ideas, but no.

Blood on the Clocktower / Pandemonium Institute - will definitely be buying this when it's available; one of the designers admired my beard. All right, I did play a (prototype) game too; and our team lost, but we all had a great time. Needs an active game master, and embraces that need by making them a significant participant, rather than shoving the job off to an app or simple rules engine.

Arraial / Mebo - it's Tetris. "So is Realm of Sand", you say. No, this is really Tetris in board game form. Not for me.

Warpgate / Wolff Designa - looks good, but big and slow and complex. And I have Star Trek Ascendancy.

Star Scrappers Cave-In / Hexy - seemed as though they drew game mechanics out of the zeitgeist until they had enough, then pasted on a theme. Meh. Pretty though; Hexy is also a game manufacturer and it's a good advertisement for what they can do.

Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.

Search
Archive
Tags 1920s 1930s 1940s 1950s 1960s 1970s 1980s 1990s 2000s 2010s 3d printing action aeronautics aikakirja anecdote animation anime army astronomy audio audio tech aviation base commerce battletech beer boardgaming book of the week bookmonth chain of command children chris chronicle church of no redeeming virtues cold war comedy computing contemporary cornish smuggler cosmic encounter coup covid-19 crime cycling dead of winter doctor who documentary drama driving drone ecchi economics espionage essen 2015 essen 2016 essen 2017 essen 2018 essen 2019 essen 2022 existential risk falklands war fandom fanfic fantasy feminism film firefly first world war flash point flight simulation food garmin drive gazebo genesys geocaching geodata gin gkp gurps gurps 101 gus harpoon historical history horror hugo 2014 hugo 2015 hugo 2016 hugo 2017 hugo 2018 hugo 2019 hugo 2020 hugo 2022 hugo-nebula reread in brief avoid instrumented life javascript julian simpson julie enfield kickstarter kotlin learn to play leaving earth linux liquor lovecraftiana lua mecha men with beards mpd museum music mystery naval noir non-fiction one for the brow opera parody paul temple perl perl weekly challenge photography podcast politics postscript powers prediction privacy project woolsack pyracantha python quantum rail raku ranting raspberry pi reading reading boardgames social real life restaurant reviews romance rpg a day rpgs ruby rust science fiction scythe second world war security shipwreck simutrans smartphone south atlantic war squaddies stationery steampunk stuarts suburbia superheroes suspense television the resistance the weekly challenge thirsty meeples thriller tin soldier torg toys trailers travel type 26 type 31 type 45 vietnam war war wargaming weather wives and sweethearts writing about writing x-wing young adult
Special All book reviews, All film reviews
Produced by aikakirja v0.1