After some strong hints, I joined
Steam and bought Tabletop
Simulator.
It's a bit fragile, consistent with my general experience of
games for Linux, but after bashing dependencies for a bit I got it
working.
There are tens of thousands of game packs ("mods") freely available,
though the quality is highly variable. I'm certainly working on
building some of my own. One may wish to consider the ethics of
playing games one hasn't bought (though of course one can already
borrow them from friends in the real world…)
I got together with a friend, and verified that voice chat worked as
well as text (indeed, either the sound card I was using or the
software did such a good job of noise cancellation that the noise from
the servers in my machine room wasn't noticeable at the other end).
The first game we tried was one of my favourites for two players,
Onitama. There
are several versions of this; this is the only one with cards that
look like my physical edition of the game. But the table is quite
small, and we found that cards tended either to overlap the edges of
the board or vanish off into other players' "hand" areas.
Also, I lost comprehensively, in part because several times I didn't
fully work out the moves that were available to my opponent.
We went on to give
Star Realms
a try; this was a rather better-built mod, with clean card scans and
plenty of table space. It comes with a bunch of expansions that I
haven't used, but they can be got out of the way easily enough. I got
off to a very rocky start.
Eventually I managed to find enough Blobs to start reliably getting
some Ally abilities.
And I won, though it was a close-run thing.
The experience of this game was very much helped by the discovery of
the "Group" command, which gathers together a bunch of cards (e.g.
those which one has just played) into a single stack ready to be
dropped onto the discard pile.
A day later, I played some Flash Point – the mod for this one only
has the content from the base game, but that's not a bad starting
point, and of course these things are readily extensible. It's also
rather well put together.
Setup is not scripted, but went easily.
A fairly standard starting lineup of Generalist, Hazmat, CAFS and
Captain.
A quick early rescue was followed by a victim appearing in the Room o'
Fiery Death (also known as the kitchen), and promptly being lost.
But quite soon after that, the kitchen was clear and we had no fire
left at all.
The Captain dragged out a pair of victims on the north side.
CAFS switched to Paramedic, since we had most of the victims we
needed.
A swoop round by the ambulance rescued three in a single turn.
With the last false alarm revealed, the victim appearing next to the
ambulance was clearly the one to go for.
and we got the seventh one out with 11 damage cubes remaining.
While the process of getting the thing set up has been a bit rocky,
the actual play experience – particularly on a big monitor – is pretty
good. (My laptop, with i965 graphics, overheated after about half an
hour.) It doesn't hurt that the game costs a mere £15. Never mind paid
extra content (you could if you wanted to I suppose, though I doubt I
shall); this is an excellent toybox in its own right.
Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.