RogerBW's Blog

Pyramid 121: Travels and Tribulations 24 November 2018

Pyramid, edited by Steven Marsh, is the monthly GURPS supplement containing short articles with a loose linking theme. This time it's travel, and its perils and adventurous possibilities.

The Department of Unconventional Philosophical Resolutions (Phil Masters) is a Steampunk/Action setting which Phil has used for a convention scenario: like the world of A Miracle of Science, this one suffers enough from mad scientists that a government department has been built up to deal with them (and, like many interesting organisations, it has its roots in the Royal Engineers). It's 1868 and TL5+2, with plenty of scope for superscience and Fright Checks From Social Disorder. This is a setting to itself, though there's a box for dropping it (carefully) into an Infinite Worlds campaign.

Merlin's Magnificent Menagerie (Christopher R. Rice) is a bestiary for the world of Technomancer. Some are interesting (the lizard that generates dazzling laser light), some are just dangerous animals. There's not much information on integrating these with campaigns.

Eidetic Memory: The Klinik Nova (David L. Pulver) is an adventure for Action, set in the modern world, to kidnap a Russian mobster from a private Swiss clinic. While I don't want to include spoilers, there's lots of detail about medical procedures which somehow fails to be integrated with the adventure proper. Still, the maps could be useful – and there's an interesting innovation with two map handouts for players, one with what they could gather from walking through the place and another in case they go for blueprints.

Have Game, Will Travel (Jason Brick) is the first article that's really about travel as such: how can one take the experience of travelling to unusual places, like unusual food, the small nuisances of travel (with appropriate PC agency and consequences), and so on. No game mechanics, but some good ideas here.

Random Thought Table: Knickknacks and Notions (Steven Marsh) suggests finding out what PCs' objectives for leisure travel might be, and potentially building adventures round them; and looking into local peculiarities and quirks. This doesn't seem to have as much to say as usual.

In fact that's my feeling about this issue in general; there's only really one article about travel as such, the bestiary and adventure don't do much for me, and while the setting is one I'm distinctly tempted to use for a one-shot adventure it doesn't have much relevance to ongoing campaigns that aren't already world-hopping. Pyramid 121 is available from Warehouse 23.

Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.

Search
Archive
Tags 1920s 1930s 1940s 1950s 1960s 1970s 1980s 1990s 2000s 2010s 3d printing action advent of code aeronautics aikakirja anecdote animation anime army astronomy audio audio tech base commerce battletech beer boardgaming book of the week bookmonth chain of command children chris chronicle church of no redeeming virtues cold war comedy computing contemporary cornish smuggler cosmic encounter coup covid-19 crime crystal cthulhu eternal cycling dead of winter doctor who documentary drama driving drone ecchi economics en garde espionage essen 2015 essen 2016 essen 2017 essen 2018 essen 2019 essen 2022 essen 2023 existential risk falklands war fandom fanfic fantasy feminism film firefly first world war flash point flight simulation food garmin drive gazebo genesys geocaching geodata gin gkp gurps gurps 101 gus harpoon historical history horror hugo 2014 hugo 2015 hugo 2016 hugo 2017 hugo 2018 hugo 2019 hugo 2020 hugo 2021 hugo 2022 hugo 2023 hugo 2024 hugo-nebula reread in brief avoid instrumented life javascript julian simpson julie enfield kickstarter kotlin learn to play leaving earth linux liquor lovecraftiana lua mecha men with beards mpd museum music mystery naval noir non-fiction one for the brow opera parody paul temple perl perl weekly challenge photography podcast politics postscript powers prediction privacy project woolsack pyracantha python quantum rail raku ranting raspberry pi reading reading boardgames social real life restaurant reviews romance rpg a day rpgs ruby rust scala science fiction scythe second world war security shipwreck simutrans smartphone south atlantic war squaddies stationery steampunk stuarts suburbia superheroes suspense television the resistance the weekly challenge thirsty meeples thriller tin soldier torg toys trailers travel type 26 type 31 type 45 vietnam war war wargaming weather wives and sweethearts writing about writing x-wing young adult
Special All book reviews, All film reviews
Produced by aikakirja v0.1