A boardgaming evening at home; too long since I did one of these.
We started with
Flamme Rouge,
the first time I'd played with my own copy (bought at Essen). We used
a basic course (no cobbles or refreshment zones), plus the Méteo
expansion, which gave us a tailwind area and a wet one.
The pack stayed together well all the way through, and I saw rather
fewer exhaustion cards than I've met in previous games. I still
managed to pull off a clear victory, though.
We went on to
Risk: Star Wars Edition,
which is apparently a simplified version of Queen's Gambit (and
nothing at all to do with Risk apart from the branding). It's set
during Return of the Jedi, and each side must try to keep three
balls in the air: the space battle on the central board (preserving
enough forces to blow up the Death Star at the end), the assault on
the shield generator on one side board (which must be completed before
the Death Star is attacked), and the fight between Luke and Vader on
the other side. (Queen's Gambit happens during The Phantom Menace,
and has a four-way split between big space battle, big land battle,
assault on the palace, and lightsabre duel.)
Each side has to draw and play command cards, which have several
options on them; but you may well find that a particular action simply
isn't available at the relevant time. I was glad to see that the
B-Wing, a unit I've always felt is underappreciated, is the
toughest fighter in the game, and the Rebels clumped them together and
used them to reap the TIE fleets, eventually taking out the Star
Destroyer too (though not before it had deployed most of its TIEs).
On the other hand, we lost Luke, which meant that his action icons
were no longer useful; and it wasn't too long before all the X-Wings
were wiped out too.
Then the shield assault went home, and the remaining starfighter
forces were able to mob the Death Star and eventually blow it up…
eventually being the term, having five dice and needing to roll at
least one 6, which I reckon at just under a 60% chance, and it still
took us three tries.
It's not at all Risk-like, and it doesn't have the exploitative feel
that I associate with Star Wars tie-ins, but there's a solid basic
wargame hiding under all the little plastic starships, as well as the
primary game of action selection. I'm not likely to buy it, but I'd
certainly be happy to play it again.
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