2018 was another very boardgame-ful year: more playing, less buying.
My acquisition of boardgames has slowed down somewhat; even the
Essen haul was smaller than in some previous years. This is probably a
good thing.
My
Eddington number
for games this year (the largest number E such that I have played E
different games at least E times each) was eight, up from seven last
year: Deception: Murder in Hong Kong, Senators, War of the Nine
Realms (the only one that was also in last year's list), The
Resistance, Sagrada, Xenon Profiteer, Codenames, and One Night
Ultimate Werewolf (the last two not owned by me, but popular at the
local game group). Deception was my most played game, probably
because it's short enough that when I get it out the group usually
plays two or three times. Overall, since I started logging boardgame
plays in January 2016, my Eddington number is 13. This year I played
342 games in total (for symbolic reasons I'd like to get this to 365
in 2019).
I have a total of 57 logged plays of War of the Nine Realms, out of
84 total on BoardGameGeek. All right, I'm probably the only demo
person who is logging plays, but even so, that's rather a high
proportion… one of these days I'll even play it when I'm not
demonstrating it.
I ran more Firefly and The Resistance on the BoardGameGeek forums,
as well as bringing Whitehall Mystery to play-by-forum on both BGG
and Shut Up and Sit Down. (FFG conveniently provides a rulebook in PDF
format, which means it's easy to extract relevant images to build a
toolkit, though many people don't seem to realise this. I use SVG and
Inkscape even with bitmaps, because each drawing entity is a separate
thing even within the same layer, so you don't have to worry about
accidentally overwriting them.)
I kept going to the Marlow Tabletop and Board Games meetups, as well
as to two Handycons, Airecon, a Springcon, and two Stabcons – and two
1 Player Guild meetings, one of which I organised. For bigger shows, I
went to UK Games Expo and Dragonmeet (demoing for Laurence of Wotan
Games), and to Essen, demonstrating for Indie Boards & Cards again and
coming back with a big crate of games.
I'm still not going to do a Top Ten list, but some games that were new
to me which I particularly enjoyed this year:
Abstract game: Onitama. It looks like a chess-type game, but the
constrained moves make it rather more interesting to me, particularly
the way that using a powerful card automatically hands it to your
opponent. And games are short, so there's no tedious slog between
one's game-losing mistake and the end of the game.
Puzzle game: V-Commandos. Expensive and sometimes hard to find, and
the mechanics aren't quite as clean as they might be, but I like the
theme, the play is satisfying and mostly straightforward, and there's
plenty of variability.
Backstabby game: Senators. I'm still rather surprised that this
wasn't re-themed into the dystopian SF setting that Indie Boards and
Cards have used for The Resistance and Coup among others, but it
does a decent job of portraying thoroughgoing corruption in late
Republican Rome while being largely abstract. I demonstrated this a
lot at Essen and fell in love with it.
Small social deduction game: Human Punishment (narrowly beating
Human Era). It plays with four where long-term favourite The
Resistance needs five; it has three factions, like most
new-generation social deduction games; and there's a secondary game of
trying to kill off the other factions, after the primary game of
finding out people's secrets has been completed. (And there's no need
for lying, which I know some people find troublesome.)
Cyberpunk hacking game: Renegade. All right, there aren't many of
these, but – even though it was re-themed during the design process
from its origins as a game of mediaeval warfare – this one does a
great job of conveying the feel of its setting, reinforced by
excellent graphic design. It's also rather challenging, and great fun.
Huge licenced game that turned out surprisingly good: Homeland.
Yeah, it's a tie-in to a series I find hateful, but it's a really
interesting three-faction social deduction puzzle on top of a tough
resource management problem. This is my Battlestar Galactica.
Race game that's really a card game (previously held by Steampunk
Rally): Flamme Rouge. The trick to this is that, since you hold the
same cards as everyone else, you win mostly by drafting and blocking,
which makes it thoroughly interactive.
My List of Shame (games that I own, that aren't up for trade, but that
I have not yet played) at the end of the year:
- Evil High Priest
- High Frontier (Third Edition)
- Imperius
- Kodama Duo
- Leaving Earth: Stations
- New Dawn
- Shogunate
- Who Goes There?
Italicised entries were on last year's list too. But I did eliminate
eleven games from the list, either by playing them or by trading them
away (or in one case both; goodbye, Simon's Cat The Card Game,
you've gone to someone who will enjoy you more than I did).
Kickstarters that arrived:
- Black Orchestra
- Deception: Murder in Hong Kong
- Dice Hospital
- Evil High Priest
- Grifters Nexus
- Human Era
- Imperius
- Space Race Interkosmos
- Star Realms Frontiers
- War of the Nine Realms
- Who Goes There?
Kickstarters still outstanding, or newly backed (all in theory
arriving in 2019):
- D-Day Dice
- Project L
- Rallyman GT
- Small Star Empires
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