Still at the larger venue in Maidenhead, but squeezing a lot more
people into the space, this local boardgaming convention continues to grow.
With images;
cc-by-sa on
everything.
Friday
I ran into some friends and joined their game of
New Frontiers,
otherwise known as "Race for the Galaxy meets Puerto Rico". And I
liked it rather a lot.
Compared with Race, you're much less reliant on the right
development cards coming up; here they're tiles, and while the numbers
are restricted they're all available for purchase. More significantly
to me, the annoyance of knowing that almost all of one's hand full of
interesting cards will need to be thrown away to pay for just one of
them is gone; one accumulates (generic) cash and colonists, which one
later uses to buy development tiles and settle worlds.
We had a very close finish, with four out of five players within two
points of each other and one a bit behind. It was great fun, but I
can't help thinking that every game is likely to be a lot like every
other game. For the £55-£60 that this costs, I could get Race and
one of its expansions, maybe two, and have more variety. (And while
there may be expansions for this, there aren't any yet.)
Next was
Onward to Venus,
which I didn't know was a Martin Wallace game when I agreed to play
it. (I've only really enjoyed one of his games, Exodus Paris
Nouveau, and for me even that is in the "good" rather than "great"
box.)
It reminded me a little of the 1980s Buck Rogers boardgame: there
are troops which can be moved between planets, and others which are
more powerful but can't be moved. Each round, various crises and
opportunities arise, and one moves troops to deal with them.
It's all rather abstract, but fairly enjoyable – helped by a pleasant
group of people. Still, not one I'd seek out to play again.
I met Lizzie, with whom I occasionally contribute to the
Our Turn! podcast, and we played
Suburbia. I was
beaten fairly hollow. I should really try the solo mode of this some
time; I think I like it more than most people with whom I usually play.
Joined by a friend, we went on to
Railroad Ink…
and, still one of my favourites,
Xenon Profiteer…
…and
Star Realms: Frontiers.
After that I was between games for a bit, so played a solo
V-Commandos
game, just a single tile… which started off quite well, and then, in
the way of these things, fell apart suddenly and completely when the
enemy massed. From full health to both critically wounded in a single
turn. (Though the objective was achieved…)
Lastly a few rounds of
6 Nimmt!, at which
I did terribly. Time for bed.
Saturday
There were the usual slight problems of getting into a game, or
getting players for one's own; in my experience tables tended to stay
together once they'd started. But a friend didn't get that impression
at all, so maybe it's just me. I spent the morning mostly socialising,
and looking at the Bring and Buy.
And playing more
Star Realms: Frontiers,
this time solo. (Another defeat against the Blob Assault.)
I'd signed up for the
Flamme Rouge
tournament, and was on a table of four reasonably experienced players.
We got off to a decent start, and my team ("Wizard Sugar") ended up
taking first and second places. But we were using tournament rules, so
I had a fair bit of exhaustion to carry over.
The second race didn't go as well, but I took second and eighth…
leaving my Sprinteur with no exhaustion cards at the end.
Then it was time for the final, which was the winners from each table.
(A second table gave the fastest of the remaining players a chance to
try to beat our times.)
And I took the win! (First and sixth, I think.) This ended up getting
me the triple crown: winner of the race, fastest team, and fastest
individual.
These were the courses, in case anyone feels like trying them.
I got together with Lizzie and friends and family, and we played more
Railroad Ink.
And, by request, more
Flamme Rouge…
at which I came, I think, fifth and sixth, being beaten by people
who'd never played before. Ah well, no swelled head here!
Decrypto next,
out of the games library, and it worked a lot better than when we
tried it on the Shut Up and Sit Down forums (better record-keeping
helped a great deal) – I still don't think it's a Codenames killer,
but it's not bad.
Sushi Go Party!,
also from the games library, and when did I get so terrible at this?
Dear me.
Last game of the evening was
Not Alone, in
which I played as the Creature… and, much to my surprise, won!
Sunday
Well, what a surprise, more
Star Realms: Frontiers,
while I was waiting for the others. And this time I nailed the Blobs!
(I think these solo challenges are improving my game. I hope so…)
Lizzie and co had requested
Automobiles,
so we played that next; the asymmetrical track makes things much more
interesting, and while I ended up in last place we all had a good time.
Finally,
Terraforming Mars,
vastly improved by the variant rule of drafting cards rather than
simply drawing a hand each turn. I was able to focus on specific
things, and while I came last and the game still ran to something over
six hours I did at least enjoy it. (Though this was definitely helped
by the pleasant people with whom I was playing; I don't think I'd want
to get into a game with people who took it all Terribly Seriously.)
The next Handycon is the first weekend in August, a week before the
Worldcon.
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