2012, dir. Phil Johnston and Rich Moore;
IMDb /
allmovie.
Ralph is the villain in a Donkey Kong-like arcade game, Fix-It
Felix Jr. – and, like most video game characters in this world, a
thinking person too. He's tired of being the bad guy, and sets out to
prove that he can be good.
Of course, it isn't as simple as that: an attempt to win a medal
goes awry, and Ralph soon finds himself working with Vanellope, an
outsider in a sweets-themed and very pink racing game. It's a romp
across a group of ideas which, while explored a few times in film,
benefits from not being tied to any major video-game properties;
there's nothing constraining the writers from doing whatever version
of a first-person shooter they feel like, and so it's the game that we
might remember, rather than the game we might actually play. (Also,
unlike quite a few video-game films, it remembers that watching
games is a lot less fun than playing them, and while the experience
is inevitably a passive one it keeps the actual gameplay-style footage
to a minimum.)
There was definitely a place for more criticism of some of the
silliness that's accepted as standard in video games, but that would
be asking for something extra that probably wasn't in the filmmakers'
brief. This is a Disney film, after all.
Though one of the great moments here is one that doesn't happen:
while all these game machines are placed in a single arcade, and are
played by human beings, there's never a moment when the inside world
makes contact with the outside world. When things go wrong in a game
there may be an "out of order" sign stuck on it, but this isn't a
story about the outsiders meeting the insiders. Nobody outside the
game-world suspects its existence, and that's the way it should be.
It's not just a parade of game references and in-jokes: sure, those
are there, but you don't need to get them to enjoy the film, and the
directors don't bother with laboured explanations. It's a
character-driven story first, and a video-game film second, and that's
what makes it really stand out.
On a technical level there's attention here to details that most films
wouldn't even have: characters from different games of different eras
are drawn and animated in different styles and even framerates. (The
oldest games get a bit of an upgrade here so that things aren't too
jarring.) A mid-credits sequence shows further adventures of the
principals, rendered in low-detail graphics.
Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.