I went back to this year's Airecon, still growing fast in Harrogate
(it's now apparently the second-largest boardgame event in the UK).
With images;
cc-by-sa on
everything.
Friday
The drive was only about four hours this time. First game of the day
was
The Thing: Infection at Outpost 31,
a social deduction game in the Battlestar Galactica vein. I fear
that this may suffer from the same problem as Secret Hitler, in that
if the traitor plays as though they were a loyalist their win is
simply a matter of luck.
Next came newish hotness (it was out last year but most reviewers are
only mentioning it now)
The Quacks of Quedlinburg…
and yes, it's rather enjoyable, even if it's not entirely unlike
Zombie Dice in that you're pushing your luck to try to improve your
score without drawing too many of the bad chits. Much to my surprise,
I won. The bags are a bit rough, and it's easy to lose chits in the
seams; a bit more attention paid to component quality would have
helped here. But there's plenty of variation available in what the
various tokens can do.
Then a surprisingly intense three-player session, starting with
Senators…
then Imperius…
(the assassin countering assassin seemed a bit odd)
then Ominoes (a
bit too random really)
then Antidote
(which loads such a setup requirement onto the game's owner that I
hardly ever play it).
Saturday
Yup, it's Harrogate all right.
Some places try a bit too hard.
Some don't need to.
Started the gaming day with
Aeon's End:
Reeve, Remnant and Brama versus the Knight of Shackles. The plan was
to persuade one of the other players that there was really no need to
buy War Eternal as well as the other core boxes. I think we failed;
it was a good and tense game.
I tried out
Mint Delivery,
pretty much a minimal pick-up-and-deliver game. It's all right, but
the map is inflexible; I don't think it would have enough sustained
interest for me, but I've had some ideas for a more complex game in
the same style and this helps sort them out.
A slightly older treatment of an idea that's had a recent iteration in
Treasure Island: in
Tobago there are
treasures on the island and you're playing clue cards (e.g. "not
within two hexes of a statue") to reduce the number of hexes where a
particular treasure might be. (You must reduce it by at least one
hex, and you may not reduce it to zero; but there are four different
places you can play cards, and you have a hand of four, so you can
usually do something useful.) When there's only one valid hex left,
someone can go there and dig it up - and both they and all the people
who played clues to it get shares of the loot.
I'd never heard of this, and it's a great deal of fun (not to mention
having lovely bits) - I even find myself moderately tempted to buy a
copy.
Next came
Ex Libris, a
game of putting things into alphabetical order, in which my immediate
response was to want to add up all those letter frequencies to work
out roughly where any given card ought to go.
I'd play it again, and there's clearly plenty of variation available
with the special powers of various tiles that come out, but I'm not
planning to buy it.
Met some different friends and played
Railroad Ink,
then
Mysterium.
Oddly, the people who'd played with me most before were generally the
worst at reading my mind…
Then I met the rest of the 1 Player Guild (bringing my rolling games
library), and we played a full-rules
Flamme Rouge
(including weather and the breakaway). One rider got out on the first
turn and managed to maintain the lead to the end, which I haven't seen
work before.
Six-player
Human Punishment,
game flow not helped by one special ability that prevented the picking
up of program cards; but I think I've worked out the trick for keeping
this fun: keep the game moving, rather than letting people slow down
and decide what to do, which can be fatal.
If in doubt,
6 Nimmt!.
And we started
Complicated Board Game the Card Game,
which seemed vaguely Fluxx-like only actually fun to play, but got
thrown out before we could finish.
Sunday
As last year, this was much less of a gaming day and more for walking
around and chatting with people.
Duke's Pizza was back, which left all the other fast food in joint
last place in spite of their best efforts.
(Though if I were Airecon management I'd invite a fancy coffee truck
next year. Some people really want fancy coffee.)
And I played a prototype game inspired by Brexit, which should be on
kickstarter any moment now. Players are various regions of the former
UK, blind-bidding to try to get trade deals with other countries. It's
basic but quite fun, and if it comes in a small box may well make it
to my collection.
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