I played OGRE with a friend's set of the Designer's Edition, the
famously huge Kickstarter project from 2012.
The scenario was a custom one, with simultaneous attack and
defence on both sides. I put together a large force of light armour
backed by howitzers.
Maps S1 and G1 were in play.
The enemy Ogre (Mk IV) went round my defences, and danced round the
edge of howitzer range.
"Our" Ogre (Mk V) went in hard, did some damage, and barely escaped.
More dancing on our side, and eventually the infantry dug in to the
city and made destruction of the objectives too costly.
I'd lost pretty much all the non-infantry units that were defending,
so victory to the other side. Still, an enjoyable game which didn't
feel like the over four hours we took to play (mostly through being
out of practice).
Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.