Back to the boardgame café. With
images; cc-by-sa on
everything.
We started the evening with new hotness
Wingspan, an
engine-builder themed on North American birds. I admit, if it had been
birds I knew I'd probably have been more interested. But the special
abilities are themed roughly after what the bird is known for, the two
currencies of food and eggs made for an interesting balance, and I
just barely won, all of which count in its favour… and yet somehow it
never really roused my enthusiasm. I wouldn't mind playing this again,
and the production quality is excellent, though I see nothing that
would cause me to displace a game from my existing over-full
collection.
We went on with
Bad Maps, a
highly chaotic programming game which I'd never heard of before: there
are four minions who will be sent stumbling round the island, and each
pirate captain plays cards to any of them, with the aim of getting
them into first, second or last place in terms of distance from the
centre.
I very much enjoyed it. The objective cards (each player gets four,
and ends up picking one to score) are a bit random, and can give away
a lot of points if one gets the right set, but I still had a good
time; not sure how much long-term replayability it'll have, but I'm
giving serious thought to buying this at some point.
That was two games in a row that one of us really hadn't got on with,
so he picked
Star Fluxx
next. This was one of the good Fluxx games; it took about twenty
minutes so didn't have time to stop being fun.
Lastly, as we were feeling tired,
Timeline: British History,
which only wasn't a perfect game because I messed up. Ah well.
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