2016 science fiction, 13 episodes. The motley crew of the Raza
continues to try to stay alive, and maybe even do something
worthwhile.
As I said last time, "this series continues to be TV SF spackle
[…] basically this is just another entry in the 'people arguing in a
spaceship' genre arguably started by Blake's 7 and certainly
popularised by Firefly." And this continues to be true, with only a
few minor exceptions, like a sudden and unexpected Groundhog Day
episode with a few really good short scenes from the
always-excellent Zoie Palmer (who's been the best thing about this
show since the beginning, and continues to be throughout this season).
But that in its turn meant I was primed for some kind of trickery
three episodes later when, all of a sudden, everyone on the ship is
pressing somebody to give them a set of coordinates: of course it's
a virtual interrogation of some sort (a trick I've previously used in
games). But at least the episode had the guts to reveal that at the
end of act 1 rather than trying to maintain the illusion for longer.
And, unlike almost every version of "everything is an illusion" in
visual media, they did have the courage to broach the idea of waking
up into multiple levels of illusion.
The show even manages to set an episode in the present day (because
obviously the instant-transport drive, which is working or not as
that episode's plot demands, doubles as an accidental time machine),
complete with a kids-on-bikes detective gang.
Surprisingly, the actor who comes out best from all this after Palmer
is Anthony Lemke, whose character is generally an underwritten
combination of genre-savvy cautious ("look, every single time we offer
to help people, it goes badly for us, so maybe we shouldn't do that")
and self-indulgent; this time out Lemke manages, with some help from
the scripts, to make him not only more three-dimensional but actually
sympathetic.
The show was cancelled a few weeks after the final episode of this
season had been broadcast, so there was no warning for the production
crew, and the final episode is just another season-ending cliffhanger.
It puts characters in jeopardy, and introduces new dangers, but
resolves nothing.
So the show as a whole ends up being just science-fiction filler,
precisely because nothing is resolved; if there'd been time to wrap up
the corporate power-struggles, or the forthcoming AI rebellion, or the
alien invasion, any of those storylines might have ended up going
somewhere interesting. (I'm faintly surprised the creators didn't
produce a final issue of the comic that started the whole thing off,
either to wrap up the dangling plots or to start something new in that
format.) Without that resolution, it's really just stuff happening.
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