Back to the boardgame café. With
images; cc-by-sa on
everything.
Raccoon Tycoon
had just appeared on the new-arrivals shelf, and we started with that.
In spite of cutesy art in places, it's basically a market game: you
produce from among six goods, the prices of which gradually rise; you
sell them to get money, which lowers the prices; money buys you
upgrades, and lets you bid in auctions for victory point cards
("railroads"), while goods also let you buy a different class of
victory point card ("towns") directly.
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Clearly a major part of the trick here is working out how much money
to spend per victory point, and I mentally set this value quite high,
which seemed to be the right answer as I took the win. Some of the
upgrades seemed potentially quite unbalancing, and their order of
appearance is entirely random. In the end, enjoyable and I might play
it again, but I wouldn't plan to buy it – as with Brutal Kingdom the
art is a point against it for me.
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Three very quick games of
Rainbow Knights,
essentially multi-player Snake as a real-time card-laying game. I
didn't get any pictures of this, as a game is over in less than a
minute; it barely felt like a game.
We tried
Concept,
ignoring the rules that say you need at least four players and just
taking turns to give clues. Good fun and I still think about picking
this up at some point, maybe if I see it second-hand.
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Finally, a couple of games of
Timeline: General Interest,
at which we all did quite badly (getting tired) but I did worse than
usual.
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